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Search found 15 matches

by diablojin
Wed May 11, 2011 5:35 pm
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 226432

Re: Test Drive Unlimited 2 [2011/BNK]

Hey guys, does anyone know if the nissan skyline r34 has made it into TDU2?
by diablojin
Fri Mar 11, 2011 3:14 pm
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 226432

Re: Test Drive Unlimited 2 [2011/BNK]

toolieo wrote:Have you done any more? or just the one? :)

No this is my first one!

I plan to have a bash with one of the ferrari's soon :)
by diablojin
Fri Mar 11, 2011 2:27 pm
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 226432

Re: Test Drive Unlimited 2 [2011/BNK]

toolieo wrote:@diablojin: Holy ...... That looks amazing. How long did that take you to do all that?
I have been working solidly for a week on it, and sent her for render last night and finished compositing this morning!

This also includes the car mesh as well :)

http://img860.imageshack.us/f/mesh.jpg/
by diablojin
Fri Mar 11, 2011 1:37 pm
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 226432

Re: Test Drive Unlimited 2 [2011/BNK]

Hey guys, Just would like to show you what I have managed to pull out of the mesh in terms of rendering. The mesh was excellent and had great detail,I have gone ahead and cleaned it as well as adding more detail to bring it upto a photo real mesh. She has been shaded, textured and lit and rendered, ...
by diablojin
Sun Apr 25, 2010 7:02 pm
Forum: Game Archive
Topic: Transformers 2 - Revenge of the Fallen
Replies: 10
Views: 3714

Re: Transformers 2 - Revenge of the Fallen

thanks aluigi,

forgive me for asking but what do I do with this script :(
by diablojin
Sun Apr 25, 2010 5:50 pm
Forum: Game Archive
Topic: Transformers 2 - Revenge of the Fallen
Replies: 10
Views: 3714

Transformers 2 - Revenge of the Fallen

Hey Guys, Hope you are all well, Ive done a search but cant seem to find anything, also looked through google. Im wondering if anybody has had a go at modding transformers 2 revenge of the fallen?! Or if there is any other tool apart from 3d ripper x that will extract textures and models? Any help o...
by diablojin
Tue Jan 05, 2010 4:01 pm
Forum: Audio file formats
Topic: Need for Speed Shift sound effect extraction?
Replies: 0
Views: 1580

Need for Speed Shift sound effect extraction?

Hey guys,

I have had a quick search on the forum but please forgive me if it is already been put up, Im looking to extract the sound files for the cars in NFS Shift, just wondering if anybody has the know how to do this?

Thanks in advance
by diablojin
Tue Dec 29, 2009 2:42 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 158875

Re: [PC] Devil May Cry 4

The contents of this post was deleted because of possible forum rules violation.
by diablojin
Mon Dec 28, 2009 11:37 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 158875

Re: [PC] Devil May Cry 4

Yeah man will show ya what I'm cooking up once I have sorted this model out! Still trying to figure out why the texture coordinates arnt working for me? You have any thoughts why this may be!? My process for import is this either run the maxacript through the maxacript drop down, navigate to file an...
by diablojin
Sun Dec 27, 2009 11:15 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 158875

Re: [PC] Devil May Cry 4

All of the above WILL keep within the skinning of the model and you should be fine to pose and do as you please with it. It will not help attaching meshes to each other - the skinning data will be lost. It will only help editing the existing meshes. And this technique is not a big deal, any average...
by diablojin
Sun Dec 27, 2009 10:18 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 158875

Re: [PC] Devil May Cry 4

Hey guys! Just had a quick go with your new max2mod converter surveyor! Seems to be ALLOT cleaner than before! Although..... I'm still not getting any texture coordinates? Am I doing anything wrong? I import the model eg dantes body into max add an unwrap uvw to check the postioning of the coordinat...
by diablojin
Sun Dec 27, 2009 5:00 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 158875

Re: [PC] Devil May Cry 4

All of the above WILL keep within the skinning of the model and you should be fine to pose and do as you please with it. It will not help attaching meshes to each other - the skinning data will be lost. It will only help editing the existing meshes. And this technique is not a big deal, any average...
by diablojin
Sun Dec 27, 2009 2:56 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 158875

Re: [PC] Devil May Cry 4

Hey Surveyor, Sorry not replied in a while, currently do not have an internet connection. With regards to editing your mesh/sorting out the normals etc.. What you can do is add an edit poly above the edit mesh (below the skinning modifier) then collapse the stack down, from the edit poly NOT THE SKI...
by diablojin
Fri Dec 04, 2009 1:43 am
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 158875

Re: [PC] Devil May Cry 4

Hey Surveyor got a question with regards to dmc4extract...

Im currently trying to get it working, I use windows 7 if any help and avg flags it up as a trojan and if I ignore this windows will not open it?

Any help will be appreciated

Cheers
by diablojin
Mon Nov 30, 2009 1:48 am
Forum: 3D/2D models
Topic: Dante dmc4 model
Replies: 1
Views: 2295

Dante dmc4 model

Hey guys first post on the forum, so a quick hi. I'm wondering if anybody may be able to help me locate a fairly decent model of Dante from dmc4. I'm a cg artist who uses 3ds max so may be able to help you guys with some obj testing to repay the favour. I'm looking for a model posed or unposed, pref...