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Search found 19 matches
- Sun Oct 28, 2012 5:46 am
- Forum: 3D/2D models
- Topic: Virtua Cop 3 Models (Sega Chihiro Arcade)
- Replies: 3
- Views: 1828
Re: Virtua Cop 3 Models (Sega Chihiro Arcade)
Would anyone out there be kind enough to write a noesis script for this format, or am I left on my own?
- Sun Oct 28, 2012 3:20 am
- Forum: 3D/2D models
- Topic: Virtua Cop 3 Models (Sega Chihiro Arcade)
- Replies: 3
- Views: 1828
Virtua Cop 3 Models (Sega Chihiro Arcade)
I have the model files for the game Virtua Cop 3 and was wondering if anyone out there could take a look at them. Any help on converting these files to a more standard format (such as .obj ) would be greatly appreciated. http://www.sendspace.com/file/oxorxg Virtua Cop 3 was released on the sega chih...
- Sun Jul 08, 2012 12:41 am
- Forum: Game Archive
- Topic: Ninja Assault (ps2) data.bin
- Replies: 3
- Views: 1657
- Sat Jun 23, 2012 8:36 am
- Forum: Game Archive
- Topic: Ninja Assault (ps2) data.bin
- Replies: 3
- Views: 1657
Ninja Assault (ps2) data.bin
I'd like to be able to extract the contents of this file. This is an older game developed by namco, originally for arcade. I own the game and can provide the whole file (which is almost 600 MB), or a smaller piece/pieces. My email address is gruby22@hotmail.com . Would it be illegal/ against the rul...
- Sun May 20, 2012 12:47 am
- Forum: Holy Cow!
- Topic: Modding results. Why we are here.
- Replies: 4
- Views: 9596
- Mon Jan 16, 2012 4:22 pm
- Forum: 3D/2D models
- Topic: Virtua Cop Elite Edition PS2
- Replies: 9
- Views: 2768
Re: Virtua Cop Elite Edition PS2
The contents of this post was deleted because of possible forum rules violation.
- Sun Jan 15, 2012 9:49 pm
- Forum: 3D/2D models
- Topic: Virtua Cop Elite Edition PS2
- Replies: 9
- Views: 2768
Re: Virtua Cop Elite Edition PS2
How can I go about using this to import the vertices?
Code: Select all
for i in range(5000):
unk1, unk2, unk3, numVerts = self.inFile.read('4L')
if numVerts == 0 or unk2 // numVerts != 16:
self.inFile.seek(32, 1)
else:
self.parse_vertices(numVerts)
- Fri Jan 13, 2012 2:27 pm
- Forum: 3D/2D models
- Topic: Virtua Cop Elite Edition PS2
- Replies: 9
- Views: 2768
Re: Virtua Cop Elite Edition PS2
I believe it is part of one of the levels.
- Fri Jan 13, 2012 1:20 am
- Forum: 3D/2D models
- Topic: Virtua Cop Elite Edition PS2
- Replies: 9
- Views: 2768
Re: Virtua Cop Elite Edition PS2
The contents of this post was deleted because of possible forum rules violation.
- Fri Jan 13, 2012 12:18 am
- Forum: 3D/2D models
- Topic: Virtua Cop Elite Edition PS2
- Replies: 9
- Views: 2768
Re: Virtua Cop Elite Edition PS2
Yes, I believe all the models follow that format.
- Thu Jan 12, 2012 11:19 pm
- Forum: 3D/2D models
- Topic: Virtua Cop Elite Edition PS2
- Replies: 9
- Views: 2768
Virtua Cop Elite Edition PS2
The contents of this post was deleted because of possible forum rules violation.
- Mon May 02, 2011 10:59 am
- Forum: Game Archive
- Topic: Twisted Metal 2 .tpc .dpc
- Replies: 3
- Views: 3296
Re: Twisted Metal 2 .tpc .dpc
IDString 0 "TCPMC" ; Set J Long 8 ; GoTo J 0 ; Get Date Long 0 ; Get FN Long 0 ; SavePos FS 0 ; Set EXT String ".tim" ; For T = 1 To FN ; Get Size Long 0 ; SavePos TIMOFF 0 ; Set Name String T ; String Name += EXT ; Log Name TIMOFF Size 0 0 ; Math FS += Size ; Math FS += 4 ; GoT...
- Mon Apr 25, 2011 9:51 pm
- Forum: Game Archive
- Topic: Tony Hawk's Pro Skater 3 (PC version) (Renderware engine)
- Replies: 4
- Views: 3864
Re: Tony Hawk's Pro Skater 3 (PC version) (Renderware engine
I just 'discovered' that you can put the dreamcast version of THPS1-3 into your cd rom drive, and just play the .exe files in compatibility mode for windows NT. I should easily be able to make bootleg copies of GTA 3 for dreamcast if need be ;). This is all a learning experience for me BTW. I now ha...
- Mon Apr 25, 2011 6:23 am
- Forum: Game Archive
- Topic: Tony Hawk's Pro Skater 3 (PC version) (Renderware engine)
- Replies: 4
- Views: 3864
Tony Hawk's Pro Skater 3 (PC version) (Renderware engine)
I'm in the middle of hacking this game. I'm gonna combine THPS1 with THPS3. It will be easy as pie, I swear. It uses the renderware engine. That is the same game engine as grand theft auto 3 - san andreas. I have had a lot of success using tools designed for GTA 3. The folder structure of this game ...
- Fri Jun 18, 2010 3:56 pm
- Forum: Game Archive
- Topic: PC Attack of the Saucerman .WAD files
- Replies: 0
- Views: 726
PC Attack of the Saucerman .WAD files
The contents of this post was deleted because of possible forum rules violation.