Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 23 matches
- Wed Mar 04, 2020 5:51 pm
- Forum: Game Archive
- Topic: Mortal Kombat Special Forces CDF Extractor [PlayStation]
- Replies: 2
- Views: 1759
Re: Mortal Kombat Special Forces CDF Extractor [PlayStation]
I know this post is old but since a prototype of this game is now "available" it would be cool if someone upload this app again to see if there is something cool in that version. I've seen it's Sonya and also taking a look at the files there also some alt skins but sadly I can't see them
- Mon May 13, 2019 5:22 pm
- Forum: Game Localization
- Topic: Mortal Kombat 11
- Replies: 0
- Views: 1102
Mortal Kombat 11
Can someone take a look at the MK 11 localization files for PC? I think it uses diferent encryption than Injustice 2 and MKX
Here is a sample file: https://mega.nz/#!80IRACjI!iWp_pxJOutCK ... SdrL4zSwOM
Here is a sample file: https://mega.nz/#!80IRACjI!iWp_pxJOutCK ... SdrL4zSwOM
- Sun Apr 24, 2016 5:38 pm
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 92
- Views: 38683
Re: Killer Instinct .kimesh / .kihkx
I need to know how the script Works.
How the files loaded? Just grab all the files from a folder and load them all?
The idea is to make it user friendly. You will see the accesories just as in game and click on it to select
All the names will be stored in external text files
How the files loaded? Just grab all the files from a folder and load them all?
The idea is to make it user friendly. You will see the accesories just as in game and click on it to select
All the names will be stored in external text files
- Sat Apr 23, 2016 6:40 pm
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 92
- Views: 38683
Re: Killer Instinct .kimesh / .kihkx
Hi guys great progress here!
I haven't tried yet, so I have a question...
How you manage to select the accesories? I mean, there are probably thousands of combination for a single character.
I can make a front end for the customization selection just in case you need it
I haven't tried yet, so I have a question...
How you manage to select the accesories? I mean, there are probably thousands of combination for a single character.
I can make a front end for the customization selection just in case you need it
- Tue Apr 19, 2016 11:56 pm
- Forum: Game Archive
- Topic: PC Killer Instinct (2013) .pak
- Replies: 7
- Views: 4772
Re: PC Killer Instinct (2013) .pak
Here is a betscript Thanks for the script. I have a question. I want to extract audio, with your script I got some files that contains a lot of files inside. To extract it I just remove all before the RIFF header, save it as .wem and the run another tool that convert it to wav... The thing is that ...
- Mon Apr 27, 2015 11:55 pm
- Forum: Audio file formats
- Topic: Mortal Kombat X sound format
- Replies: 72
- Views: 21946
Re: Mortal Kombat X sound format
I've checked all characters and a few of them are diferent
Devora'h (ladybug) is the exception with sfx. seems she is the only one with FSB5 "text" at the begining, so I supose I can extract her SFXs
Devora'h (ladybug) is the exception with sfx. seems she is the only one with FSB5 "text" at the begining, so I supose I can extract her SFXs
- Mon Apr 27, 2015 10:16 pm
- Forum: Audio file formats
- Topic: Mortal Kombat X sound format
- Replies: 72
- Views: 21946
Re: Mortal Kombat X sound format
I was able to extract some characters sounds. Here is an example. 1- use extract.exe (by Gildor) with CHAR_Jax_A.xxx now you have a folder with name CHAR_Jax_A 2- in audio folder there are audio, of course, but other sounds are located in Characters > Chars > Your character name > SND_your character...
- Tue Feb 07, 2012 8:32 pm
- Forum: Graphic file formats
- Topic: succesfull modded MK9 textures help creating QUICKBMS SCRIPT
- Replies: 12
- Views: 9637
Re: succesfull modded MK9 textures help creating QUICKBMS SC
i'm not sure if this helps you but new version of umodel can export textures in dds format
- Wed Aug 31, 2011 5:04 pm
- Forum: Audio file formats
- Topic: Mortal Kombat (2011) FSB Music
- Replies: 10
- Views: 6748
Re: Mortal Kombat (2011) FSB Music
hey Hernaner28, the file you posted is password protected =/
- Wed Jun 22, 2011 9:56 am
- Forum: Audio file formats
- Topic: Mortal Kombat (2011) FSB Music
- Replies: 10
- Views: 6748
Re: Mortal Kombat (2011) FSB Music
hi ogomez, for snd_env_ files use only fsbii and towav, xmash is not necesary.
character specific chars fxs are in char files but i can't extract them yet
character specific chars fxs are in char files but i can't extract them yet
- Thu May 12, 2011 4:06 pm
- Forum: Audio file formats
- Topic: Mortal Kombat (2011) FSB Music
- Replies: 10
- Views: 6748
Re: Mortal Kombat (2011) FSB Music
thank you very much :) . i googled xmash and this thread comes out: http://hcs64.com/mboard/forum.php?showthread=21123&showpage=0 using fsbii i got 2 files from xxx, i had troubles with one of them and that was because i was using xmash 0.3.. i had a similar trouble as the user of the forum (kee...
- Wed May 11, 2011 3:59 pm
- Forum: Audio file formats
- Topic: Mortal Kombat (2011) FSB Music
- Replies: 10
- Views: 6748
Re: Mortal Kombat (2011) FSB Music
RedDeadRedemption wrote:Convert FSB files with towav.
interloko wrote:with this sample file towav does nothing
- Tue May 10, 2011 8:47 pm
- Forum: Audio file formats
- Topic: Mortal Kombat (2011) FSB Music
- Replies: 10
- Views: 6748
Mortal Kombat (2011) FSB Music
Hi, i've been extracting some MK "9" sounds, but i find some troubles with some music files. usually i use fsbii to extract fsb files from the xxx file and then use towav for convert them. with this sample file towav does nothing. i check some file and is FSB4. i tried fsb_mpeg and gives m...
- Wed Feb 17, 2010 12:27 am
- Forum: Game Archive
- Topic: How to extract graphic form NDS game.
- Replies: 1
- Views: 1085
- Sun Feb 14, 2010 7:59 am
- Forum: Graphic file formats
- Topic: Mortal kombat deception .Pak .SSF
- Replies: 1
- Views: 2800