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Search found 29 matches
- Sat Jul 24, 2010 10:20 pm
- Forum: 3D/2D models
- Topic: Def Jam : FFNY PS2 *.o model
- Replies: 13
- Views: 6388
Re: Def Jam : FFNY PS2 *.o model
model.mesh file is correct? Whats wrong with it?
- Sat Jul 24, 2010 8:49 am
- Forum: 3D/2D models
- Topic: Def Jam : FFNY PS2 *.o model
- Replies: 13
- Views: 6388
Re: Def Jam : FFNY PS2 *.o model
Ogrexmlconverter seems not open this file. Maybe is something wrong with binary model.mesh. 09:48:20: Creating resource group General 09:48:20: Creating resource group Internal 09:48:20: Creating resource group Autodetect 09:48:20: Registering ResourceManager for type Mesh 09:48:20: Registering Reso...
- Fri Jul 23, 2010 9:48 pm
- Forum: Game Archive
- Topic: Call of Duty 3 PS2 *.cod
- Replies: 0
- Views: 746
Call of Duty 3 PS2 *.cod
File from PS2 version of game.
http://www.sendspace.com/file/lcf14k
http://www.sendspace.com/file/lcf14k
- Fri Jul 23, 2010 8:56 pm
- Forum: 3D/2D models
- Topic: Def Jam : FFNY PS2 *.o model
- Replies: 13
- Views: 6388
Re: Def Jam : FFNY PS2 *.o model
I tried to see model of trophy in blender. I copied raw verticles to model.mesh file, but Ogre3d importer doesnt open this file.
http://www.sendspace.com/file/mkq5ec
Uncompressed *.o file : http://www.sendspace.com/file/rinaj5
Sorry for my english.
http://www.sendspace.com/file/mkq5ec
Uncompressed *.o file : http://www.sendspace.com/file/rinaj5
Sorry for my english.
- Fri Jun 04, 2010 4:40 pm
- Forum: 3D/2D models
- Topic: Def Jam : FFNY PS2 *.o model
- Replies: 13
- Views: 6388
Re: Def Jam : FFNY PS2 *.o model
Uncompressed model from FIFA 09:
http://www.sendspace.com/file/5p6t56
http://www.sendspace.com/file/5p6t56
- Tue Jun 01, 2010 5:21 pm
- Forum: 3D/2D models
- Topic: Def Jam : FFNY PS2 *.o model
- Replies: 13
- Views: 6388
Re: Def Jam : FFNY PS2 *.o model
I am confident that this is the model file. Is compressed. Models of EA PC model files also have the same header. On the game disc there is thousands of *.o files. They are just packed in VIV archives. They have a similar header. Here I put a list of all files from the game. 02016929 , E:\ASSETS\AI\...
- Fri May 28, 2010 7:36 pm
- Forum: Graphic file formats
- Topic: Def Jam Bitmap and .colours files
- Replies: 62
- Views: 23814
Re: Def Jam Bitmap and .colours files
How to quickly replace colors in the palette that the order was good? Some special command in the hex editor? And what about the creation of a program to look at these textures?
- Sat May 08, 2010 10:15 am
- Forum: 3D/2D models
- Topic: Def Jam : FFNY PS2 *.o model
- Replies: 13
- Views: 6388
Re: Def Jam : FFNY PS2 *.o model
This should be a model for Elephant Man. Once you open it in a hex editor, the header is slightly different. It seems to me that it is compressed.
Can you do a tutorial in which it is explained how to open those models in a blender?
http://www.sendspace.com/file/hey4vn
Can you do a tutorial in which it is explained how to open those models in a blender?
http://www.sendspace.com/file/hey4vn
- Tue May 04, 2010 4:27 pm
- Forum: 3D/2D models
- Topic: Def Jam : FFNY PS2 *.o model
- Replies: 13
- Views: 6388
Def Jam : FFNY PS2 *.o model
In this file should be the model for the trophy. Files with this extension are used as models in the games from EA for the PC, so I think the games on the PS2 also can view models.
Sorry for any mistakes, but I use translator.
http://www.sendspace.com/file/d25sw9
Sorry for any mistakes, but I use translator.
http://www.sendspace.com/file/d25sw9
- Wed Mar 31, 2010 6:00 pm
- Forum: Graphic file formats
- Topic: Def Jam Bitmap and .colours files
- Replies: 62
- Views: 23814
Re: Def Jam Bitmap and .colours files
When the viewing tool will be relased?
- Sat Mar 13, 2010 10:10 am
- Forum: Graphic file formats
- Topic: Def Jam Bitmap and .colours files
- Replies: 62
- Views: 23814
Re: Def Jam Bitmap and .colours files
Progress?
- Wed Jan 27, 2010 12:30 pm
- Forum: Graphic file formats
- Topic: Def Jam Bitmap and .colours files
- Replies: 62
- Views: 23814
Re: Def Jam Bitmap and .colours files
Could you write a little program for only viewing ssh files?
- Mon Jan 18, 2010 5:03 pm
- Forum: Graphic file formats
- Topic: Def Jam Bitmap and .colours files
- Replies: 62
- Views: 23814
Re: Def Jam Bitmap and .colours files
Colours are a bit different - red channel is replaced with blue
THX, waiting for tool
THX, waiting for tool
- Mon Jan 18, 2010 9:18 am
- Forum: Graphic file formats
- Topic: Def Jam Bitmap and .colours files
- Replies: 62
- Views: 23814
Re: Def Jam Bitmap and .colours files
Try FSH Tool: 1. Change header from SHPS to SHPI (in hex editor) 2. Drag and drop ssh to fshtool 3. You should get 0000.BIN file 4. In multi image ssh each BIN is one image 5. BIN starts with width or height or sth (i dont remember). Rest should be the same as regular ssh. Offset of image is probabl...
- Mon Jan 18, 2010 8:55 am
- Forum: Graphic file formats
- Topic: Def Jam Bitmap and .colours files
- Replies: 62
- Views: 23814
Re: Def Jam Bitmap and .colours files
Can you get out something from this compressed ssh? From FIFA Street.
http://www.speedyshare.com/files/20405464/splash.ssh
It should look like this but with no load bar:
http://www.speedyshare.com/files/20405464/splash.ssh
It should look like this but with no load bar: