Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 44 matches
- Fri Oct 07, 2022 5:28 pm
- Forum: 3D/2D models
- Topic: Horizon Forbidden West [PS4/PS5]
- Replies: 169
- Views: 29096
Re: Horizon Forbidden West
all assets get extracted just as described so that is good but when I try to import the .ascii files into blender they do not work. am I doing it wrong? is it the same process as the Zero Dawn tool where I have to paste the data of the skeleton meshes into the regular model files? EDIT: nevermind i...
- Sat Apr 07, 2018 1:27 am
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 363
- Views: 158833
Re: Horizon Zero Dawn
Thanks for the tools again. Has anyone found a model of power armor in the bunker (staticl, but full model of armor)? PS answer - futuresoldier Do you can explain the line "4.copy-paste skeleton into model parts" I need to open skeleton.ascii, copy all the contents, open body.ascii and in...
- Tue Apr 03, 2018 8:09 pm
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 363
- Views: 158833
Re: Horizon Zero Dawn
How do I extract animation?
- Tue Mar 13, 2018 5:05 pm
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 363
- Views: 158833
Re: Horizon Zero Dawn
Are you also going to support Shadow Fall along with Horizon?
Are there other games that your support might work on?
Are there other games that your support might work on?
- Wed Mar 07, 2018 9:16 pm
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 363
- Views: 158833
Re: Horizon Zero Dawn
Take your time, there is no rush. I saw your video on Killzone. Was that Shadow Fall? Great job.
- Fri Mar 02, 2018 12:16 am
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 363
- Views: 158833
Re: Horizon Zero Dawn
Wow, that's super. Thanks. When do you think we can play with it?
- Thu Mar 01, 2018 6:26 pm
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 363
- Views: 158833
Re: Horizon Zero Dawn
Perfect. Thanks for the thread, I will test your plugin. I have been looking for something like this for a long time. Thanks for all your work on it.
- Thu Mar 01, 2018 4:56 am
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 363
- Views: 158833
Re: Horizon Zero Dawn
It would be most amazing if you can support animation for this game. On a second thought, it looks like they are using morpheme, an animation engine I already reversed before. And it means it will probably be possible to extract. WOW, that's amazing news. I didn't know you reversed morpheme. There ...
- Mon Feb 26, 2018 8:32 pm
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 363
- Views: 158833
Re: Horizon Zero Dawn
It would be most amazing if you can support animation for this game. This game has the best.
Thanks
Ps. please let us know when your tools are avail. I'd love to try them.
Thanks
Ps. please let us know when your tools are avail. I'd love to try them.
- Sat Dec 30, 2017 9:26 am
- Forum: 3D/2D models
- Topic: Homefront: The Revolution - mesh files
- Replies: 35
- Views: 15118
Re: Homefront: The Revolution - mesh files
I will try with 3DSMax 2018 and let you know.. Also animation would be awesome for Ryse & Crysis.
The source code has been released from Crytek, which should make it easier to integrate in your tool.
Really looking for animation. Great job!!
The source code has been released from Crytek, which should make it easier to integrate in your tool.
Really looking for animation. Great job!!
- Fri Dec 08, 2017 11:51 pm
- Forum: 3D/2D models
- Topic: Injustice 2 (PC)
- Replies: 134
- Views: 52913
Re: Injustice 2 (PC)
Great work. Is it possible to have your tool support Animation or Sound?
Thanks for letting us know.
- Sun Aug 13, 2017 4:22 am
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 150205
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Maybe in animation files? btw you have simple block with skeleton from older version? Here is Lara's model from Tomb Raider: Underworld. Download Bones start at 0x19EFC0 Each bone sized 0x40 till the end of the file. I originally thought the same about the Skeleton being stored in animation files. ...
- Fri Jan 27, 2017 8:48 pm
- Forum: Game Archive
- Topic: [PC] Quantum Break .RMDP
- Replies: 102
- Views: 43165
Re: [PC] Quantum Break .RMDP
I see. So they look fine in blender, but it's the FBX Export when the LOD models are changing. I think I know why, on the LODs, I didn't apply the rotational changes. Seems in 2.78 they no longer do that for you. Let me take a stab at fixing that. Edit: try this version, I think it should work prop...
- Fri Jan 27, 2017 3:07 am
- Forum: Game Archive
- Topic: [PC] Quantum Break .RMDP
- Replies: 102
- Views: 43165
Re: [PC] Quantum Break .RMDP
Well so many of your problems are because you're sticking with such an old version of blender. there's been so many bug fixes to blender between 2.70 and 2.78 it would literally fill a book. But I have another version here, which will fix a couple of the issues you see with 2.70. I still recommend ...
- Fri Jan 27, 2017 2:08 am
- Forum: Game Archive
- Topic: [PC] Quantum Break .RMDP
- Replies: 102
- Views: 43165
Re: [PC] Quantum Break .RMDP
Well so many of your problems are because you're sticking with such an old version of blender. there's been so many bug fixes to blender between 2.70 and 2.78 it would literally fill a book. But I have another version here, which will fix a couple of the issues you see with 2.70. I still recommend ...