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by Tosyk
Sun Sep 17, 2023 11:35 pm
Forum: 3D/2D models
Topic: Granny .GR2 Reader plugin for Noesis
Replies: 509
Views: 104389

Re: Granny .GR2 Reader plugin for Noesis

characters are using 3 types of texture: skin, eye, clothes. Skin is under the HMVY+CLEA maps, eye is also using a complex shading system, clothes are using virtual textures - you have to manually unpack them first, then look for the textures cuz there are no names. Most of the textures are virtual...
by Tosyk
Sun Sep 10, 2023 5:26 pm
Forum: 3D/2D models
Topic: Granny .GR2 Reader plugin for Noesis
Replies: 509
Views: 104389

Re: Granny .GR2 Reader plugin for Noesis

Sorry if I'm being annoying. I kinda lack experience with the BG3's way of storing models and textures. I tried using the Modders Multitool too. When I open the model in its object explorer, I only get the model files listed as being used in the "whole" model, and no textures are mentione...
by Tosyk
Sun Sep 10, 2023 7:04 am
Forum: 3D/2D models
Topic: Granny .GR2 Reader plugin for Noesis
Replies: 509
Views: 104389

Re: Granny .GR2 Reader plugin for Noesis

Wow. How did you get that model textured? When I'm opening BG3 models in Noesis with the plugin and granny2.dll, I get them with 0 textures associated. it works pretty well with Baldur's Gate 3 characters. I must also note that this is the only tool that converts BG3 models properly with skeleton. ...
by Tosyk
Sat Sep 02, 2023 2:40 pm
Forum: 3D/2D models
Topic: Granny .GR2 Reader plugin for Noesis
Replies: 509
Views: 104389

Re: Granny .GR2 Reader plugin for Noesis

Thank you for your answer. In my case, the texture itself to be applied to the extracted meshes is lacking. For example, there is a texture that needs to be applied to the torso, but there is no texture to apply to the head and legs. Would there still be any missing textures in the virtual texture ...
by Tosyk
Sat Sep 02, 2023 8:09 am
Forum: 3D/2D models
Topic: Granny .GR2 Reader plugin for Noesis
Replies: 509
Views: 104389

Re: Granny .GR2 Reader plugin for Noesis

Unfortunately, there seems to be a problem with lslib tool skipping some textures. I've tried extracting the texture file for Baldur's Gate 3, but this tool skips several textures that are essential to the model. We need a new lslib tool that extracts all textures. I hope this part will be suppleme...
by Tosyk
Sat Sep 02, 2023 7:07 am
Forum: 3D/2D models
Topic: Granny .GR2 Reader plugin for Noesis
Replies: 509
Views: 104389

Re: Granny .GR2 Reader plugin for Noesis

Unfortunately, there seems to be a problem with lslib tool skipping some textures. I've tried extracting the texture file for Baldur's Gate 3, but this tool skips several textures that are essential to the model. We need a new lslib tool that extracts all textures. I hope this part will be suppleme...
by Tosyk
Sun Aug 27, 2023 1:53 pm
Forum: 3D/2D models
Topic: Granny .GR2 Reader plugin for Noesis
Replies: 509
Views: 104389

Re: Granny .GR2 Reader plugin for Noesis

it works pretty well with Baldur's Gate 3 characters. I must also note that this is the only tool that converts BG3 models properly with skeleton.

Image

Image

Image
by Tosyk
Sun Aug 06, 2023 10:44 pm
Forum: 3D/2D models
Topic: Lord of the Rings - War in the North (pc) models
Replies: 3
Views: 352

Re: Lord of the Rings - War in the North (pc) models

Is that a bird?
Seems like extracted meshes are not compressed and pretty straightforward.
I remember I ripped the game back in the days. Then I lost all the rips, and currently I would really like to have them with skeletons and weights
by Tosyk
Sun Aug 06, 2023 10:10 pm
Forum: 3D/2D models
Topic: Lord of the Rings - War in the North (pc) models
Replies: 3
Views: 352

Lord of the Rings - War in the North (pc) models

Hi, can you guys help to convert model + skeleton from this game? samples: https://drive.google.com/drive/folders/1waeIKEbmYL1M8R2f2gu95hd-mAiZ4aNt?usp=sharing it's a snowblind engine used for several games: https://i.imgur.com/imK10gZ.png there's a tool for ps2 version of some games: https://github...
by Tosyk
Wed Aug 02, 2023 11:24 am
Forum: 3D/2D models
Topic: NaturalMotion .BOF 90% done
Replies: 1
Views: 1549

Re: NaturalMotion .BOF 90% done

This tool can be used for .bof files
viewtopic.php?t=19078
by Tosyk
Wed Aug 02, 2023 11:24 am
Forum: 3D/2D models
Topic: Clumsy Ninja .bof File format?
Replies: 1
Views: 1245

Re: Clumsy Ninja .bof File format?

by Tosyk
Mon Jul 31, 2023 11:49 am
Forum: 3D/2D models
Topic: Project Gotham Racing 3 / 4
Replies: 33
Views: 3361

Re: Project Gotham Racing 3 / 4

is it just me or that xna plugin messes up the material of every car after I saved the blender scene or exported to obj? uv itself is okay btw but material, how is that? img where did you get the textures? I would love to check it myself. But as I understand, there is no way to get textures, right?
by Tosyk
Mon Jul 24, 2023 4:54 pm
Forum: 3D/2D models
Topic: Project Gotham Racing 3 / 4
Replies: 33
Views: 3361

Re: Project Gotham Racing 3 / 4

daemon1 wrote: Mon Jul 24, 2023 4:39 pm Textures exported, materials assigned to scene.
So far, its possible to manually apply textures after that.

img

Next i maybe try auto-assigning them.
have you updated the tool yet to test it?
by Tosyk
Thu Jul 20, 2023 9:15 pm
Forum: 3D/2D models
Topic: Project Gotham Racing 3 / 4
Replies: 33
Views: 3361

Re: Project Gotham Racing 3 / 4

mono24 wrote: Thu Jul 20, 2023 7:59 pm
Tosyk wrote: Thu Jul 20, 2023 4:59 pm...edit: also. All the cars in pgr3 and pgr4 after converting to ascii are mirrored by X axis...
The devs that made these games are from UK the cars are driven from the right side, as far as i know they are not mirrored.
They are mirrored. I know this for sure.
by Tosyk
Thu Jul 20, 2023 5:37 pm
Forum: 3D/2D models
Topic: Project Gotham Racing 3 / 4
Replies: 33
Views: 3361

Re: Project Gotham Racing 3 / 4

Would it be also possible to convert characters with skeletons from pgr4?
There's a lot, for different countries and for different types of vehicles.

I've placed all of them here: https://drive.google.com/drive/folders/ ... sp=sharing