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Search found 1027 matches
- Sun Sep 17, 2023 11:35 pm
- Forum: 3D/2D models
- Topic: Granny .GR2 Reader plugin for Noesis
- Replies: 509
- Views: 104389
Re: Granny .GR2 Reader plugin for Noesis
characters are using 3 types of texture: skin, eye, clothes. Skin is under the HMVY+CLEA maps, eye is also using a complex shading system, clothes are using virtual textures - you have to manually unpack them first, then look for the textures cuz there are no names. Most of the textures are virtual...
- Sun Sep 10, 2023 5:26 pm
- Forum: 3D/2D models
- Topic: Granny .GR2 Reader plugin for Noesis
- Replies: 509
- Views: 104389
Re: Granny .GR2 Reader plugin for Noesis
Sorry if I'm being annoying. I kinda lack experience with the BG3's way of storing models and textures. I tried using the Modders Multitool too. When I open the model in its object explorer, I only get the model files listed as being used in the "whole" model, and no textures are mentione...
- Sun Sep 10, 2023 7:04 am
- Forum: 3D/2D models
- Topic: Granny .GR2 Reader plugin for Noesis
- Replies: 509
- Views: 104389
Re: Granny .GR2 Reader plugin for Noesis
Wow. How did you get that model textured? When I'm opening BG3 models in Noesis with the plugin and granny2.dll, I get them with 0 textures associated. it works pretty well with Baldur's Gate 3 characters. I must also note that this is the only tool that converts BG3 models properly with skeleton. ...
- Sat Sep 02, 2023 2:40 pm
- Forum: 3D/2D models
- Topic: Granny .GR2 Reader plugin for Noesis
- Replies: 509
- Views: 104389
Re: Granny .GR2 Reader plugin for Noesis
Thank you for your answer. In my case, the texture itself to be applied to the extracted meshes is lacking. For example, there is a texture that needs to be applied to the torso, but there is no texture to apply to the head and legs. Would there still be any missing textures in the virtual texture ...
- Sat Sep 02, 2023 8:09 am
- Forum: 3D/2D models
- Topic: Granny .GR2 Reader plugin for Noesis
- Replies: 509
- Views: 104389
Re: Granny .GR2 Reader plugin for Noesis
Unfortunately, there seems to be a problem with lslib tool skipping some textures. I've tried extracting the texture file for Baldur's Gate 3, but this tool skips several textures that are essential to the model. We need a new lslib tool that extracts all textures. I hope this part will be suppleme...
- Sat Sep 02, 2023 7:07 am
- Forum: 3D/2D models
- Topic: Granny .GR2 Reader plugin for Noesis
- Replies: 509
- Views: 104389
Re: Granny .GR2 Reader plugin for Noesis
Unfortunately, there seems to be a problem with lslib tool skipping some textures. I've tried extracting the texture file for Baldur's Gate 3, but this tool skips several textures that are essential to the model. We need a new lslib tool that extracts all textures. I hope this part will be suppleme...
- Sun Aug 27, 2023 1:53 pm
- Forum: 3D/2D models
- Topic: Granny .GR2 Reader plugin for Noesis
- Replies: 509
- Views: 104389
Re: Granny .GR2 Reader plugin for Noesis
it works pretty well with Baldur's Gate 3 characters. I must also note that this is the only tool that converts BG3 models properly with skeleton.
![Image](https://i.imgur.com/wuUhVqV.jpg)
![Image](https://i.imgur.com/DxfHcNj.jpg)
![Image](https://i.imgur.com/CVBNlRs.jpg)
![Image](https://i.imgur.com/wuUhVqV.jpg)
![Image](https://i.imgur.com/DxfHcNj.jpg)
![Image](https://i.imgur.com/CVBNlRs.jpg)
- Sun Aug 06, 2023 10:44 pm
- Forum: 3D/2D models
- Topic: Lord of the Rings - War in the North (pc) models
- Replies: 3
- Views: 352
Re: Lord of the Rings - War in the North (pc) models
Is that a bird?
Seems like extracted meshes are not compressed and pretty straightforward.
I remember I ripped the game back in the days. Then I lost all the rips, and currently I would really like to have them with skeletons and weights
Seems like extracted meshes are not compressed and pretty straightforward.
I remember I ripped the game back in the days. Then I lost all the rips, and currently I would really like to have them with skeletons and weights
- Sun Aug 06, 2023 10:10 pm
- Forum: 3D/2D models
- Topic: Lord of the Rings - War in the North (pc) models
- Replies: 3
- Views: 352
Lord of the Rings - War in the North (pc) models
Hi, can you guys help to convert model + skeleton from this game? samples: https://drive.google.com/drive/folders/1waeIKEbmYL1M8R2f2gu95hd-mAiZ4aNt?usp=sharing it's a snowblind engine used for several games: https://i.imgur.com/imK10gZ.png there's a tool for ps2 version of some games: https://github...
- Wed Aug 02, 2023 11:24 am
- Forum: 3D/2D models
- Topic: NaturalMotion .BOF 90% done
- Replies: 1
- Views: 1549
Re: NaturalMotion .BOF 90% done
This tool can be used for .bof files
viewtopic.php?t=19078
viewtopic.php?t=19078
- Wed Aug 02, 2023 11:24 am
- Forum: 3D/2D models
- Topic: Clumsy Ninja .bof File format?
- Replies: 1
- Views: 1245
- Mon Jul 31, 2023 11:49 am
- Forum: 3D/2D models
- Topic: Project Gotham Racing 3 / 4
- Replies: 33
- Views: 3361
Re: Project Gotham Racing 3 / 4
is it just me or that xna plugin messes up the material of every car after I saved the blender scene or exported to obj? uv itself is okay btw but material, how is that? img where did you get the textures? I would love to check it myself. But as I understand, there is no way to get textures, right?
- Mon Jul 24, 2023 4:54 pm
- Forum: 3D/2D models
- Topic: Project Gotham Racing 3 / 4
- Replies: 33
- Views: 3361
- Thu Jul 20, 2023 9:15 pm
- Forum: 3D/2D models
- Topic: Project Gotham Racing 3 / 4
- Replies: 33
- Views: 3361
Re: Project Gotham Racing 3 / 4
They are mirrored. I know this for sure.
- Thu Jul 20, 2023 5:37 pm
- Forum: 3D/2D models
- Topic: Project Gotham Racing 3 / 4
- Replies: 33
- Views: 3361
Re: Project Gotham Racing 3 / 4
Would it be also possible to convert characters with skeletons from pgr4?
There's a lot, for different countries and for different types of vehicles.
I've placed all of them here: https://drive.google.com/drive/folders/ ... sp=sharing
There's a lot, for different countries and for different types of vehicles.
I've placed all of them here: https://drive.google.com/drive/folders/ ... sp=sharing