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Search found 101 matches

by The Chief
Sun Nov 07, 2021 6:25 pm
Forum: 3D/2D models
Topic: Rule of Rose (PS2) i3d File Format
Replies: 11
Views: 2306

Re: Rule of Rose (PS2) i3d File Format

Thanks soI update to 3.10 and was able to drag and drop the main chara file on rpkextract.py so i get all files and you can drag and drop the mdl files in to the rpkextract.py so after unpacking a couple of times you get the i3d files but if i trie to drag and drop the file on the mdl2obj.py i get n...
by The Chief
Sat Nov 06, 2021 12:39 am
Forum: 3D/2D models
Topic: Rule of Rose (PS2) i3d File Format
Replies: 11
Views: 2306

Re: Rule of Rose (PS2) i3d File Format

Thank you!

But I have this message:

SyntaxError: invalid syntax
>>> python mdl2obj.py dia.mdl
File "<stdin>", line 1
python mdl2obj.py dia.mdl


Here I upload some more samples this time on mdl:

https://www.mediafire.com/file/gb8iq5gf ... s.rar/file
by The Chief
Fri Nov 05, 2021 5:14 pm
Forum: 3D/2D models
Topic: Rule of Rose (PS2) i3d File Format
Replies: 11
Views: 2306

Re: Rule of Rose (PS2) i3d File Format

for anyone wondering you can get the static models with this tool: https://github.com/Murugo/Misc-Game-Research Im just confused about the instructions some one share: "You need to install Python and install numpy within that. After you're done, you can simply drag and drop the rpk's into the e...
by The Chief
Thu Oct 28, 2021 4:48 pm
Forum: 3D/2D models
Topic: Rule of Rose (PS2) i3d File Format
Replies: 11
Views: 2306

Re: Rule of Rose (PS2) i3d File Format

Thank you! The plugin load´s fine the skeleton but did mention to fail to load certain dummy file? Reading 'E:\TEMP EXT\Rule of Rose\CHARA\Chara\ACTION\dia\dia.mdl\\dummy'...Failed. By the way the plugin could also support mesh to ? I know i mention to found a tool that load convert the i3d files to...
by The Chief
Wed Oct 27, 2021 3:49 am
Forum: 3D/2D models
Topic: Rule of Rose (PS2) i3d File Format
Replies: 11
Views: 2306

Rule of Rose (PS2) i3d File Format

Hello there! Some years ago was interested on get the models from the Game Rule of Rose from ps2 i was able to unpack all files with a bms from Aluigi and found that the character models are in i3d format while the textures are just TIM2 Textures but thats the far i could get since i dont have any i...
by The Chief
Fri Jan 15, 2021 5:22 pm
Forum: 3D/2D models
Topic: Harry Potter and the Deathly Hallows Tool
Replies: 7
Views: 3078

Re: Harry Potter and the Deathly Hallows Tool

Thank you akderebur ^^

Sorry for ask but this tool its for pc version console or the two?
by The Chief
Sun Dec 20, 2020 5:08 pm
Forum: 3D/2D models
Topic: Parasite Eve (PS1)
Replies: 32
Views: 9048

Re: Parasite Eve (PS1)

Great Work deamon1!

Parasite Eve are one of my Fav games ^^

any chance that you can take a look at thee second game ? :)
by The Chief
Sun Sep 22, 2019 5:03 pm
Forum: General game tools
Topic: Northlight Tool (also known as "The Alan Wake Engine")
Replies: 105
Views: 77859

Re: Northlight Tool (also known as "The Alan Wake Engine")

Thanks thats explain everting also just download blender 2.78 and its working perfect. :D
by The Chief
Sun Sep 22, 2019 3:41 am
Forum: General game tools
Topic: Northlight Tool (also known as "The Alan Wake Engine")
Replies: 105
Views: 77859

Re: Northlight Tool (also known as "The Alan Wake Engine")

Hey Volfin thanks for the update on the blender script however i have a problem with quantumbreak models doesnt matter wich one i select i get a signature is invalid lol

Image

Iam using blender 2.80
by The Chief
Tue Jan 23, 2018 2:47 am
Forum: 3D/2D models
Topic: Resident Evil Dead Aim
Replies: 11
Views: 4056

Re: Resident Evil Dead Aim

Hi again espisoder, I managed to get more models from the game (like zombies and monsters) but seems the script didn't work with those.. Could you take a look at some of them please? Here are some samples:

http://www.mediafire.com/file/e13r8b7by ... amples.rar
by The Chief
Fri Oct 27, 2017 4:25 am
Forum: 3D/2D models
Topic: Resident Evil Dead Aim
Replies: 11
Views: 4056

Re: Resident Evil Dead Aim

Oh man thats a nice progress you did there i wish i could help you more but only can help with samples and testing.
by The Chief
Thu Oct 26, 2017 3:45 am
Forum: 3D/2D models
Topic: Resident Evil Dead Aim
Replies: 11
Views: 4056

Re: Resident Evil Dead Aim

Hi Thanks for the reply yea did test that ghost in the shell tool but i end with a lot of 3ds files wich have tons of missing stuff =/ for example model of bruce (like the screen above) its missing parts of his body same with fong ling of course all weapons are there but not uvs. Sure this is the on...
by The Chief
Wed Oct 25, 2017 4:46 am
Forum: 3D/2D models
Topic: Resident Evil Dead Aim
Replies: 11
Views: 4056

Resident Evil Dead Aim

Hi Everyone We were checking some days ago the files from this game all 3D stuff its on a File called "Image.bin" i managed to unpack that file with a fkp tool ones you do that you get "bin, dat snd and hlz files using the same tool over the first bin file wich its the one from Bruce ...
by The Chief
Sat Oct 21, 2017 4:15 pm
Forum: 3D/2D models
Topic: Star Wars The Force Unleashed Wii Models
Replies: 39
Views: 14692

Re: Star Wars The Force Unleashed Wii Models

o0Crofty0o wrote:Did anyone figure out how to extract the Wii .rkv archives? None of the rkv extractors and scripts for other games work on it.
Same here i tried some tools while one tried to extract the content just end with files with 0 bytes and others just give me errors.
by The Chief
Sat Oct 21, 2017 4:10 pm
Forum: 3D/2D models
Topic: Iron Sight iron engine game MSH files
Replies: 16
Views: 7410

Re: Iron Sight iron engine game MSH files

I was never able to play the game every time i reach the menu just get an error i think lol

The script works great thanks zaramot :)