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Search found 33 matches
- Mon Jan 28, 2019 4:06 pm
- Forum: Game Archive
- Topic: Battlefield V .cas .cat
- Replies: 89
- Views: 41706
Re: Battlefield V .cas .cat
For demo of a new frostbite game they seem to have changed the structure again. The manifest seems to be missing from layout.toc. I get the following error in python: Traceback (most recent call last): File "E:\dontmatter\swbf2_bfv_dumper.py", line 830, in <module> processManifest(bf1Direc...
- Wed Nov 07, 2018 4:39 pm
- Forum: Compressed files and methods
- Topic: Fallout 76's new encryption. New methods needed.
- Replies: 3
- Views: 2297
Re: Fallout 76's new encryption. New methods needed.
I think he was talking about the pre-load files. Those were encrypted and got decrypted once the first PC B.E.T.A. launched. Now they are all normal ba2 files that can be manipulated and extracted with any of the FO4 tools, including the official Bethesda Archive2.exe
- Thu May 21, 2015 12:28 pm
- Forum: Game Archive
- Topic: The Witcher 3 Wild Hunt (*.cache*.bundle)
- Replies: 54
- Views: 31554
Re: The Witcher 3 Wild Hunt (*.cache*.bundle)
String files came with the release of the game. Anyone has any info on how to approach the new w3strings format? I think that the files are very simple, but the contents is just xor-ed. look at any br.w3strings , inside there is almost clean text (UTF16 with some html tags). Getting an error when I...
- Mon May 18, 2015 11:57 pm
- Forum: Game Archive
- Topic: The Witcher 3 Wild Hunt (*.cache*.bundle)
- Replies: 54
- Views: 31554
Re: The Witcher 3 Wild Hunt (*.cache*.bundle)
String files came with the release of the game. Anyone has any info on how to approach the new w3strings format?
- Wed May 13, 2015 8:30 am
- Forum: Game Archive
- Topic: The Witcher 3 Wild Hunt (*.cache*.bundle)
- Replies: 54
- Views: 31554
Re: The Witcher 3 Wild Hunt (*.cache*.bundle)
Concerning XBM - from what I'm seeing it consists of 5 parts: Header, variable list, data1, data2, texture. Edit: I am apparently wrong ... I was looking at \environment\architecture\human\common\basement\textures\arc_basement01.xbm and the following seemed to make sense Header offset 58 holds the a...
- Tue May 12, 2015 10:08 am
- Forum: Game Archive
- Topic: The Witcher 3 Wild Hunt (*.cache*.bundle)
- Replies: 54
- Views: 31554
Re: The Witcher 3 Wild Hunt (*.cache*.bundle)
Anyone found the location of localization files. I'd like to get started on that.
- Mon Mar 17, 2014 11:47 am
- Forum: Game Archive
- Topic: Researching of a .dat archive with a .mnf file.
- Replies: 68
- Views: 32547
Re: Researching of a .dat archive with a .mnf file.
I was snooping around eso0000 and offzip-ed it. Bunch of files with header fa fa eb eb or FB FB EC EC One of these have multiple zlibed blocks, while other seems to be and index of sorts. When I offzipped the one with zlib blocks I got thousands of new files. Some of them contain some strings and I ...
- Sat Mar 15, 2014 6:20 pm
- Forum: Game Archive
- Topic: Researching of a .dat archive with a .mnf file.
- Replies: 68
- Views: 32547
Re: Researching of a .dat archive with a .mnf file.
None of that has been publicly reverse engineered. No one has yet delved into decrypting eso0000.dat and eso0001.dat, which contain a lot of files not in zosft files and are compressed with an unknown method (not zlib, not snappy). Looking at some websites out there I can see that probably noone rev...
- Thu Jan 16, 2014 1:38 pm
- Forum: Game Archive
- Topic: Researching of a .dat archive with a .mnf file.
- Replies: 68
- Views: 32547
Re: Researching of a .dat archive with a .mnf file.
I came to the same conclusions working with the bms scripts. There is one more thing I'd like to add though - file id is not unique. There are some files that have the same ID but are from diferent archives. So, for example, file with id 9 can be found in eso0000.dat and eso000x.dat and so on. I did...
- Tue Jan 14, 2014 4:58 pm
- Forum: Game Archive
- Topic: Researching of a .dat archive with a .mnf file.
- Replies: 68
- Views: 32547
Re: Researching of a .dat archive with a .mnf file.
That bms script I posted several days ago will not properly unpack everything. Turns out it breaks when some of the empty archives are being called and eso0000.dat has files that are neither zlib nor snappy ( or something in the original bms script is not quite correct). Currently, I am skipping fil...
- Sat Jan 11, 2014 8:03 pm
- Forum: Game Archive
- Topic: Researching of a .dat archive with a .mnf file.
- Replies: 68
- Views: 32547
Re: Researching of a .dat archive with a .mnf file.
For whatever reason the quickbms script does not extract the zosft file from esodata files. I managed to find the file in eso0002.dat but it contains only a small portion of filenames (something like 30k as compared to over 250k present). It also seems that the quickbms script does not extract some ...
- Fri Jan 10, 2014 4:26 pm
- Forum: Game Archive
- Topic: Researching of a .dat archive with a .mnf file.
- Replies: 68
- Views: 32547
Re: Researching of a .dat archive with a .mnf file.
For the latest build things seem to have changed in eso.mnf. Block of dat that used to be after the third zlib block is now moved to 22nd byte. I modified Droolie's quickbms script to compensate for this change. I might have broken something else, but I did manage to extract a lot of DDS textures an...
- Fri Jan 10, 2014 12:49 pm
- Forum: Game Archive
- Topic: Researching of a .dat archive with a .mnf file.
- Replies: 68
- Views: 32547
Re: Researching of a .dat archive with a .mnf file.
It seems that that unknown block of data at the end of eso.mnf you mentioned previously is now inserted after the first 22 bytes. I'll try and create a functioning bms script to compensate for this, but I'm a noob so ...
- Thu Jan 09, 2014 4:33 pm
- Forum: Game Archive
- Topic: Researching of a .dat archive with a .mnf file.
- Replies: 68
- Views: 32547
Re: Researching of a .dat archive with a .mnf file.
I believe eso.mnf header has changed. Looking at this unknown1 num_dat_archives EOF_offset dummy unknown2 FILENAME [02 00] [XX] 00 00 00 00 [XX XX XX XX] 00 03 [00 00 00] 04 [XX XX XX XX] eso.mnf: [02 00] [D0] 00 00 00 00 [7B FB 4F 00] 00 03 [00 ...
- Tue Apr 02, 2013 6:54 pm
- Forum: Game specific tools
- Topic: RaiderZ OBT Extractor
- Replies: 2
- Views: 2351
Re: RaiderZ OBT Extractor
The latest EU build (37874) has changed keys. Your app says "ERROR: This file is using an updated key or unsupported method" with this build