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by eycaramba
Sun Feb 19, 2017 4:57 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 148322

Re: [PC] Dark Souls III model import maxscript

Amazing work as always, zaramot! Thanks a lot.
by eycaramba
Tue Feb 17, 2015 2:34 pm
Forum: 3D/2D models
Topic: [Wii U] Monster Hunter 3 Ultimate maxscript
Replies: 35
Views: 19351

Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Amazing, thank you :)
by eycaramba
Tue Feb 17, 2015 12:26 pm
Forum: 3D/2D models
Topic: [Wii U] Monster Hunter 3 Ultimate maxscript
Replies: 35
Views: 19351

Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Great work man!
Do you happen to have a tool to convert the textures? I see them in your example image but the script is just for the mdl I guess.
by eycaramba
Thu Jan 01, 2015 4:24 pm
Forum: Compressed files and methods
Topic: Help with type of encryption
Replies: 0
Views: 1073

Help with type of encryption

Hey, yet again, an encryption-related question. Any ideas which encryption these files could be using? The *.dec files obviously are the decrypted equivalent to the others. Only thing I noticed is that the first four bytes are the same for both. Maybe that's a hint? http://www4.zippyshare.com/v/2545...
by eycaramba
Fri Dec 12, 2014 9:08 pm
Forum: Graphic file formats
Topic: Mobile MT Framework .tex files (Have converted images)
Replies: 3
Views: 2650

Re: Mobile MT Framework .tex files (Have converted images)

I have acquired some converted png files and have combined them with the game .tex equivalents. Maybe it helps to analyze the image formats easier.
Please have a look!

http://www33.zippyshare.com/v/34449414/file.html
by eycaramba
Sun Nov 30, 2014 3:36 pm
Forum: Compressed files and methods
Topic: Biohazard HD Remaster (PS3) .ARC
Replies: 2
Views: 1885

Re: Biohazard HD Remaster (PS3) .ARC

This tool by Sectus should be able to handle them.
www.tzarsectus.com/tools/ARCtool.rar
by eycaramba
Fri Nov 07, 2014 11:15 am
Forum: Compressed files and methods
Topic: Encrypted files and decrypted equivalent - but what type?
Replies: 3
Views: 1928

Encrypted files and decrypted equivalent - but what type?

Hey, so I have a few encrypted files and their decrypted equivalent but I've been wondering how to actually encrypt the plain text and how to decrypt the encrypted one from the get-go. Here are a few example files, _d files are decrypted. http://www51.zippyshare.com/v/80455304/file.html It appears t...
by eycaramba
Mon Sep 15, 2014 8:25 pm
Forum: Graphic file formats
Topic: Mobile MT Framework .tex files (Have converted images)
Replies: 3
Views: 2650

Re: Mobile MT Framework .tex texture files

According to some left-over folder that slipped into the release build (its just simply named tga_out), the textures have been converted from tga. Maybe this helps.
by eycaramba
Mon Sep 15, 2014 8:18 pm
Forum: Compressed files and methods
Topic: I need someone to decompress a rom for me
Replies: 6
Views: 2356

Re: I need someone to decompress a rom for me

lionheartuk wrote:
chrrox wrote:3ds roms can be extracted with a 3ds.
but smash brothers is using the new 7x crypto. so that can not be extracted yet.
Oh, go on, or does this still require a firmware below 4.5?
It does yeah :scaredy:
Well, 4.1 to 4.5 to be exact.
by eycaramba
Fri Sep 05, 2014 10:40 pm
Forum: 3D/2D models
Topic: 3DS Monster Hunter 4 (2013) maxscript
Replies: 15
Views: 11143

Re: 3DS Monster Hunter 4 (2013) maxscript

Nice, thank you very much ;)
by eycaramba
Fri Sep 05, 2014 11:24 am
Forum: Graphic file formats
Topic: Mobile MT Framework .tex files (Have converted images)
Replies: 3
Views: 2650

Mobile MT Framework .tex files (Have converted images)

Hello everybody, E: See third post. I hope somebody can help me with the following file format. The textures are from Monster Hunter 4, a Mobile MT Framework-based game by Capcom. As with other MT Framework games, the textures are stored in .tex files but they seem to be different in comparison to o...
by eycaramba
Thu May 29, 2014 5:48 pm
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 210
Views: 108362

Re: Watch_Dogs fat and dat archives

I think the main point is to get the game works with modified archives :D Did anyone have success with that ? I just slightly modified a shader, repacked it with Rick's tool into a new 'shaders.dat' archive, the resulting archive is much bigger than the original... I havent tried to launch the game...
by eycaramba
Thu May 29, 2014 12:37 pm
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 210
Views: 108362

Re: Watch_Dogs fat and dat archives

Thank you very much for all your hard work guys :)

May I ask if there is a way to unpack and repack .loc files yet?
by eycaramba
Thu Feb 20, 2014 8:54 pm
Forum: Game Archive
Topic: TitanFall (.vpk) archives
Replies: 67
Views: 34740

Re: TitanFall (.vpk) archives

Nice, great and speedy work there, looking forward to the updated tool :)