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by McCuñao
Sat May 03, 2014 7:48 pm
Forum: 3D/2D models
Topic: Shenmue II *.MT7 (DC) format: Insights and request for help
Replies: 0
Views: 2468

Shenmue II *.MT7 (DC) format: Insights and request for help

Hello there, I've been trying to find someone who knows about hacking 3D in order to extract and inject models on the game Shenmue II for Dreamcast (And maybe the XBOX version as well). Some months ago I finally found the guy, but he's been really busy at this time and cannot continue this work at t...
by McCuñao
Sat Feb 15, 2014 11:44 am
Forum: 3D/2D models
Topic: Another CVM!!!
Replies: 9
Views: 5265

Re: Another CVM!!!

yakuza files are compressed no one knows the compression they use so extracting the cvm wont help. Sorry for the necropost, but, they're compressed inside the CVM, which is also encrypted? Some friends of mine found the password for both games (In order to use the cvm_tool), and we're trying to rep...
by McCuñao
Mon Jan 06, 2014 12:55 pm
Forum: 3D/2D models
Topic: Final Fantasy X/X-2 HD Remaster
Replies: 50
Views: 44462

Re: Final Fantasy X/X-2 HD Remaster

Can you tell the relative coordinates (Meaning, what's the order of items) for these models, or the exact ones for that sample?
by McCuñao
Fri Jan 03, 2014 3:49 pm
Forum: 3D/2D models
Topic: Shenmue MT5 + Shenmue 2 MT7 Converter !
Replies: 32
Views: 11942

Re: deleted

Happy new year. Bump again.
by McCuñao
Mon Dec 23, 2013 6:13 pm
Forum: 3D/2D models
Topic: Shenmue MT5 + Shenmue 2 MT7 Converter !
Replies: 32
Views: 11942

Re: deleted

Bump. Any updates?

Merry christmas, by the way.
by McCuñao
Fri Dec 13, 2013 12:38 pm
Forum: 3D/2D models
Topic: Shenmue MT5 + Shenmue 2 MT7 Converter !
Replies: 32
Views: 11942

Re: deleted

Thx for the samples. I just fetched some vertices from two of them: http://www7.pic-upload.de/thumb/08.12.13/z6pepufusk54.png There's a void mt5::parseFaces() function in the gitihub project but I didn't get a clue on getting the faces. edit: there are face indices but even used as tri strips it do...
by McCuñao
Sat Dec 07, 2013 11:29 pm
Forum: 3D/2D models
Topic: Shenmue MT5 + Shenmue 2 MT7 Converter !
Replies: 32
Views: 11942

Re: deleted

Guess I'll have to prep a pack and upload it elsewhere... Just to clarify, there's two OR three formats. That'll be MT5 (Shenmue I), MT7 (Shenmue II Dreamcast) and MT7 (Shenmue II XBOX). There's a chap who has made a tool that can extract and replace .PVR and .DDS textures from MT5 and MT7 models, s...
by McCuñao
Sat Dec 07, 2013 7:26 pm
Forum: 3D/2D models
Topic: Shenmue MT5 + Shenmue 2 MT7 Converter !
Replies: 32
Views: 11942

Re: deleted

It got lost because of the mass removal of content. Is there a way to recover the links?

EDIT: Oh, here's what I could retrieve.
http://abdessel.iiens.net/dreamcast/mt5/
https://github.com/yazgoo/mt5_extraction_tools
by McCuñao
Sat Nov 30, 2013 11:47 am
Forum: 3D/2D models
Topic: Shenmue MT5 + Shenmue 2 MT7 Converter !
Replies: 32
Views: 11942

Re: deleted

Bumping again. I'm still in need of editing some of the meshes and UVW coordinates for the models.
by McCuñao
Tue Aug 13, 2013 7:45 pm
Forum: Graphic file formats
Topic: Soltys .VBM files
Replies: 2
Views: 1341

Re: Soltys .VBM files

I'm afraid not.
by McCuñao
Sun Jun 30, 2013 5:07 pm
Forum: Graphic file formats
Topic: Soltys .VBM files
Replies: 2
Views: 1341

Soltys .VBM files

Hello, I'm trying to find a way to edit the graphics of a game called Soltys. It's a Polish graphic adventure from 1995 that was recently released as a freeware game on ScummVM. I want to translate a few of the graphics, but it seems they are compressed, and separated into four pieces. Anyone who wa...
by McCuñao
Mon Aug 27, 2012 10:36 pm
Forum: 3D/2D models
Topic: Shenmue MT5 + Shenmue 2 MT7 Converter !
Replies: 32
Views: 11942

Re: Shenmue MT5 Converter (50% done) MT5 Example Attached

Bumping again?
by McCuñao
Sun Apr 22, 2012 5:54 pm
Forum: 3D/2D models
Topic: Shenmue MT5 + Shenmue 2 MT7 Converter !
Replies: 32
Views: 11942

Re: Shenmue MT5 Converter (50% done) MT5 Example Attached

I'm sorry for doing this necroposting, but I am interested on modding some MT7 (Shenmue 2) model files, because of the code that's posted on this topic (Which doesn't work on Vista/7), plus the tiny details detailed on this other topic: Linky I'll explain my reasons: Right now I'm in the middle of a...
by McCuñao
Sat Feb 25, 2012 11:51 pm
Forum: Graphic file formats
Topic: [PSX/SAT] Tomb Raider 1 .RAW/.BIN
Replies: 3
Views: 1751

Re: [PSX/SAT] Tomb Raider 1 .RAW/.BIN

Hi, checking out the decompressed PSX files, I managed to load correctly the AMERTIT.RAW file as a 15bpp BGR, 2-dimensional file on TileMolester, so the XnView wasn't properly setup. The Saturn version seems to be 15/16bpp, but the palette's messed up. How did you managed to decompress this? Can you...
by McCuñao
Thu Feb 02, 2012 4:26 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 596805

Re: Señor Casaroja's Noesis

The contents of this post was deleted because of possible forum rules violation.