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Search found 13 matches
- Thu Sep 29, 2011 7:46 pm
- Forum: Audio file formats
- Topic: Batman Soundnodewave files
- Replies: 2
- Views: 2701
Re: Batman Soundnodewave files
if its from pc version of arkham asylum, its either a FSB at an offset after a FEV file, or just plain ogg. arkham asylum on 360 i haven't a clue about. probably xma and fsb. Hi, yes it's from the pc version, I tried to rename it to .ogg but it doesn't works. Do u know maybe how to convert it?shoul...
- Tue Sep 27, 2011 4:31 pm
- Forum: Audio file formats
- Topic: Batman Soundnodewave files
- Replies: 2
- Views: 2701
Batman Soundnodewave files
Hi, I need some help with this game, I got the soundnodewave files, and I'd like to extract sounds from them. Now, I already did all the topics research, but I found nothing about this. The only thing that I found, is a quickbms script, to convert the soundnodewave in xma but, obviously, it doesn't ...
- Sat Sep 24, 2011 4:42 pm
- Forum: Game Localization
- Topic: [PC] Warhammer 40.000: Space Marine Files
- Replies: 4
- Views: 4260
Re: [PC] Warhammer 40.000: Space Marine Files
Hi guys, I have a little question for you:
I've extracted wav files from pck archives of W40KSpaceMarine,I've used quickbms with "wave search" script but i think they should be decoded do u you know maybe what I should do to play this file?Change header maybe?thx for your time
I've extracted wav files from pck archives of W40KSpaceMarine,I've used quickbms with "wave search" script but i think they should be decoded do u you know maybe what I should do to play this file?Change header maybe?thx for your time
- Fri Feb 12, 2010 9:43 pm
- Forum: Audio file formats
- Topic: Dante's Inferno XMA Audio Help.
- Replies: 36
- Views: 15383
Re: Dante's Inferno XMA Audio Help.
WOW!!!THX this will be a long night for me .....
Well done I'm going to try your tools...later
Well done I'm going to try your tools...later
- Mon Feb 08, 2010 9:43 pm
- Forum: Audio file formats
- Topic: Dante's Inferno XMA Audio Help.
- Replies: 36
- Views: 15383
Re: Dante's Inferno XMA Audio Help.
The contents of this post was deleted because of possible forum rules violation.
- Mon Feb 08, 2010 12:45 am
- Forum: Audio file formats
- Topic: Dante's Inferno XMA Audio Help.
- Replies: 36
- Views: 15383
Re: Dante's Inferno XMA Audio Help.
:mrgreen: I converted most of them to wav, a real pain in the ass anyway. I noticed that all the english vocals of the game work good,they convert without glitches, the other regions work bad, there are lot of glitches after the conversion(it happen here only with france and spain vocals, but who ca...
- Sat Feb 06, 2010 5:59 pm
- Forum: Compressed files and methods
- Topic: Dantes Inferno EA Compressed VIV
- Replies: 10
- Views: 6095
Re: Dantes Inferno EA Compressed VIV
Finally I understand how u did it, I just had to paste the little green text above in a txt file and then rename it to bms instead of txt.
Thx Luigi
Thx HCS
Cryogen
Thx Luigi
Thx HCS
Cryogen
- Sat Feb 06, 2010 5:27 pm
- Forum: Audio file formats
- Topic: Dante's Inferno XMA Audio Help.
- Replies: 36
- Views: 15383
- Sat Feb 06, 2010 1:33 am
- Forum: Old posts
- Topic: Dante's Inferno Xbox360 VIV files
- Replies: 1
- Views: 3049
Dante's Inferno Xbox360 VIV files
Lo, there are two big files in dante's Inferno iso(XBOX), I'd like to extract sounds from them but I don't know how these works.
FinalBig doesn't work.
THANKS
FinalBig doesn't work.
THANKS
- Fri Feb 05, 2010 9:01 pm
- Forum: Compressed files and methods
- Topic: Dantes Inferno EA Compressed VIV
- Replies: 10
- Views: 6095
Re: Dantes Inferno EA Compressed VIV
.....yeah, but, does someone know how to open them?I'm asking because in another post I read that someone has been able to extract sounds from the game.....thx
- Wed Sep 02, 2009 9:06 pm
- Forum: Audio file formats
- Topic: Prototype
- Replies: 25
- Views: 13612
Re: Prototype
Hi, first of all I'd like to thanks the cretor and the uploader of the extractor and the converter, anyway I found something not working good... I explain better, I extracted and converted many sounds from prototype(really a bad job without the possibility of convert group of files instead of 1by1, ...
- Tue Aug 25, 2009 3:10 pm
- Forum: Game Archive
- Topic: Little extractor program
- Replies: 216
- Views: 128314
Re: Little extractor program
Lo all, I have a little problem with wolfenstein files... Here's what I did: I opened an spk file(ai_voice_ft_vo_english.spk) and extracted two files with offzip. Now I have these two files 00000010.dat and 00000012.dat, and I tried to extract something from them with gobread (I type gobread 0000001...
- Tue Aug 25, 2009 11:29 am
- Forum: Audio file formats
- Topic: Wolfenstein X360 .spk file
- Replies: 11
- Views: 5739
Re: Wolfenstein X360 .spk file
Hi, I tried to extract sounds with offzip from an spk file of wolfenstein and now I got two files 00000010.dat and 00000012.dat... Now, how may I convert these in normal wav or mp3 or whatever readable files? I'm reading the entire post again and again but I'm not good like u with these things...Cou...