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Search found 13 matches

by drunkenchipmunk
Mon Sep 03, 2012 4:21 pm
Forum: 3D/2D models
Topic: 3DS Max the unsolved mistery
Replies: 3
Views: 1347

Re: 3DS Max the unsolved mistery

Axis coordinate systems are a neccesary evil. 3dsMax was originally AutoDesk 3D Studio, and came along AutoDesk AutoCad, which uses X Y for surface coordinates, and Z for height... 3dsMax began being used for videogames much later. Most videogames use DirectX or OpenGL axis coordinate systems, which...
by drunkenchipmunk
Sun Feb 19, 2012 1:08 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 785873

Re: Dead or Alive series formats and tools

So? You can always have another versio This doesn't make sense to me either. I think you again draw a line between Blender and "stand alone" tools without a valid reason. 1) all versions of Blender are available for download from the official site 2) Blender doesn't require installation, ...
by drunkenchipmunk
Fri Feb 17, 2012 3:22 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 785873

Re: Dead or Alive series formats and tools

Blender is a powerful 3d modeller. Blender is a great choice if you want to write an importer/exporter as anyone can use your script because the program is completely free, unlike very expensive tools like Max and Maya. In fact users of these expensive tools shouldn't complain, because they can jus...
by drunkenchipmunk
Wed Sep 28, 2011 8:59 am
Forum: 3D/2D models
Topic: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
Replies: 68
Views: 29813

Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?

The contents of this post was deleted because of possible forum rules violation.
by drunkenchipmunk
Tue Aug 30, 2011 11:03 am
Forum: 3D/2D models
Topic: Different face storage schemes
Replies: 1
Views: 738

Re: Different face storage schemes

I was reading http://en.wikipedia.org/wiki/Polygon_mesh and noted the various different ways to store information and thought it was pretty useful. Most of the ones I've run into so far are the face-vertex type. Are there any other common ones that aren't listed here? For games, vertex/face storage...
by drunkenchipmunk
Fri Jul 15, 2011 10:40 am
Forum: 3D/2D models
Topic: High poly dragon age origins models
Replies: 3
Views: 1622

Re: High poly dragon age origins models

Ive been trying to get a model ingame. The problem is the model has ALOT of polys and there seems to be a vertex limit for the weighting.Causing the model to explode ingame. example here http://s759.photobucket.com/albums/xx237/trumpdog01/?action=view&current=3859.jpg I know it can be done, i j...
by drunkenchipmunk
Tue Nov 23, 2010 10:41 am
Forum: 3D/2D models
Topic: A 3D model steal software
Replies: 17
Views: 5754

Re: A 3D model steal software

Thank omfgpota but i want to make a psp model ripper . Because there is already a model pc ripper, and my program would have no chance 3D model rippers use the "man in the middle" hacking technique to read the 3D models. in the case of a PC, most games use DirectX or OpenGL to render grap...
by drunkenchipmunk
Mon Oct 25, 2010 10:13 am
Forum: 3D/2D models
Topic: CASTLEVANIA LORDS OF SHADOW (WIP)
Replies: 14
Views: 4967

Re: CASTLEVANIA LORDS OF SHADOW (WIP)

phlyingpig wrote:what format are the model files are?
is it possible to figure out the models of other games made by the same company? I mean capcom.
Lord of shadows was not developed by Capcom, and not by any japanese company.

It was developed in Spain by Mercury Steam studios.
by drunkenchipmunk
Sun Aug 29, 2010 7:14 pm
Forum: 3D/2D models
Topic: silpheed lost planet
Replies: 1
Views: 1534

silpheed lost planet

Hi I was able to rip 3d models from PS2 game Silpheed Lost Planet. The 3d models were quite tricky, since, instead of storing raw sets of vertices and triangles, it stores what I think it's raw GPU command batches. I can't release source code yet since the ripper is part of a much larger library I n...
by drunkenchipmunk
Sat Aug 14, 2010 12:59 am
Forum: Compressed files and methods
Topic: [PS2] CRICMP file format
Replies: 1
Views: 1650

[PS2] CRICMP file format

Hi Someone has ever stumbled upon this file format? Things I found: identifier is 6 bytes "CRICMP" immediately after that, there's a sequence of chunks of 34 bytes, where the last two bytes seem to be CRCs, this is consistent over all the file Just after the header, there's a few bytes tha...
by drunkenchipmunk
Mon Jul 26, 2010 9:51 am
Forum: 3D/2D models
Topic: VideoTrace
Replies: 4
Views: 1724

Re: VideoTrace

I've just heard while searching google about a program that can rip models from video files. Here is the official site: http://www.acvt.com.au/research/videotrace/ It is currently in development, but will be released in the near future. It is probably the envy of most any 3d Modeler. :D That kind o...
by drunkenchipmunk
Fri Jul 02, 2010 9:06 am
Forum: 3D/2D models
Topic: towards tools standarization
Replies: 1
Views: 1089

Re: towards tools standarization

Okey, looks like I'm kicking sand, so I'll keep working on my own stuff, as everybody else, I guess

Cheers
by drunkenchipmunk
Wed Jun 30, 2010 2:44 pm
Forum: 3D/2D models
Topic: towards tools standarization
Replies: 1
Views: 1089

towards tools standarization

Hi I've noticed there's a lot of people in here working in several tools, most of them based on homegrown libraries, etc Also, I've seen several attempts to create a common project/tool to integrate all different efforts under the same umbrella; looks like all of them have failed, mostly because the...