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Search found 13 matches
- Mon Sep 03, 2012 4:21 pm
- Forum: 3D/2D models
- Topic: 3DS Max the unsolved mistery
- Replies: 3
- Views: 1347
Re: 3DS Max the unsolved mistery
Axis coordinate systems are a neccesary evil. 3dsMax was originally AutoDesk 3D Studio, and came along AutoDesk AutoCad, which uses X Y for surface coordinates, and Z for height... 3dsMax began being used for videogames much later. Most videogames use DirectX or OpenGL axis coordinate systems, which...
- Sun Feb 19, 2012 1:08 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 785873
Re: Dead or Alive series formats and tools
So? You can always have another versio This doesn't make sense to me either. I think you again draw a line between Blender and "stand alone" tools without a valid reason. 1) all versions of Blender are available for download from the official site 2) Blender doesn't require installation, ...
- Fri Feb 17, 2012 3:22 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 785873
Re: Dead or Alive series formats and tools
Blender is a powerful 3d modeller. Blender is a great choice if you want to write an importer/exporter as anyone can use your script because the program is completely free, unlike very expensive tools like Max and Maya. In fact users of these expensive tools shouldn't complain, because they can jus...
- Wed Sep 28, 2011 8:59 am
- Forum: 3D/2D models
- Topic: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
- Replies: 68
- Views: 29813
Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
The contents of this post was deleted because of possible forum rules violation.
- Tue Aug 30, 2011 11:03 am
- Forum: 3D/2D models
- Topic: Different face storage schemes
- Replies: 1
- Views: 738
Re: Different face storage schemes
I was reading http://en.wikipedia.org/wiki/Polygon_mesh and noted the various different ways to store information and thought it was pretty useful. Most of the ones I've run into so far are the face-vertex type. Are there any other common ones that aren't listed here? For games, vertex/face storage...
- Fri Jul 15, 2011 10:40 am
- Forum: 3D/2D models
- Topic: High poly dragon age origins models
- Replies: 3
- Views: 1622
Re: High poly dragon age origins models
Ive been trying to get a model ingame. The problem is the model has ALOT of polys and there seems to be a vertex limit for the weighting.Causing the model to explode ingame. example here http://s759.photobucket.com/albums/xx237/trumpdog01/?action=view¤t=3859.jpg I know it can be done, i j...
- Tue Nov 23, 2010 10:41 am
- Forum: 3D/2D models
- Topic: A 3D model steal software
- Replies: 17
- Views: 5754
Re: A 3D model steal software
Thank omfgpota but i want to make a psp model ripper . Because there is already a model pc ripper, and my program would have no chance 3D model rippers use the "man in the middle" hacking technique to read the 3D models. in the case of a PC, most games use DirectX or OpenGL to render grap...
- Mon Oct 25, 2010 10:13 am
- Forum: 3D/2D models
- Topic: CASTLEVANIA LORDS OF SHADOW (WIP)
- Replies: 14
- Views: 4967
Re: CASTLEVANIA LORDS OF SHADOW (WIP)
Lord of shadows was not developed by Capcom, and not by any japanese company.phlyingpig wrote:what format are the model files are?
is it possible to figure out the models of other games made by the same company? I mean capcom.
It was developed in Spain by Mercury Steam studios.
- Sun Aug 29, 2010 7:14 pm
- Forum: 3D/2D models
- Topic: silpheed lost planet
- Replies: 1
- Views: 1534
silpheed lost planet
Hi I was able to rip 3d models from PS2 game Silpheed Lost Planet. The 3d models were quite tricky, since, instead of storing raw sets of vertices and triangles, it stores what I think it's raw GPU command batches. I can't release source code yet since the ripper is part of a much larger library I n...
- Sat Aug 14, 2010 12:59 am
- Forum: Compressed files and methods
- Topic: [PS2] CRICMP file format
- Replies: 1
- Views: 1650
[PS2] CRICMP file format
Hi Someone has ever stumbled upon this file format? Things I found: identifier is 6 bytes "CRICMP" immediately after that, there's a sequence of chunks of 34 bytes, where the last two bytes seem to be CRCs, this is consistent over all the file Just after the header, there's a few bytes tha...
- Mon Jul 26, 2010 9:51 am
- Forum: 3D/2D models
- Topic: VideoTrace
- Replies: 4
- Views: 1724
Re: VideoTrace
I've just heard while searching google about a program that can rip models from video files. Here is the official site: http://www.acvt.com.au/research/videotrace/ It is currently in development, but will be released in the near future. It is probably the envy of most any 3d Modeler. :D That kind o...
- Fri Jul 02, 2010 9:06 am
- Forum: 3D/2D models
- Topic: towards tools standarization
- Replies: 1
- Views: 1089
Re: towards tools standarization
Okey, looks like I'm kicking sand, so I'll keep working on my own stuff, as everybody else, I guess
Cheers
Cheers
- Wed Jun 30, 2010 2:44 pm
- Forum: 3D/2D models
- Topic: towards tools standarization
- Replies: 1
- Views: 1089
towards tools standarization
Hi I've noticed there's a lot of people in here working in several tools, most of them based on homegrown libraries, etc Also, I've seen several attempts to create a common project/tool to integrate all different efforts under the same umbrella; looks like all of them have failed, mostly because the...