I have created a software to edit the csf files, you can find the source and the jar executable file on a google project here :
http://code.google.com/p/csfviewer/
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 12 matches
- Sat Aug 29, 2009 5:46 pm
- Forum: Game Archive
- Topic: Continent of the 9 (C9)
- Replies: 75
- Views: 37967
- Sun Aug 23, 2009 6:48 pm
- Forum: Game Archive
- Topic: Continent of the 9 (C9)
- Replies: 75
- Views: 37967
Re: Continent of the 9 (C9)
man i have been downloading alot of programs and updated to make "on screen character recognition" to work but I have so much trouble getting korean to work. It should be possible to grab text from images but right now korean is not in my list I have tried microsoft onenote 2007 and some ...
- Sun Aug 23, 2009 6:41 pm
- Forum: Game Archive
- Topic: Continent of the 9 (C9)
- Replies: 75
- Views: 37967
Re: Continent of the 9 (C9)
I would ask a question what's the parameter did you use to create the zip file ? Right now i'm changing the file direcly in zip via WinRar but it's long when you haved to change a binary file so i would extract the archive and built-t after but it's not working so i believe the are special options t...
- Sun Aug 23, 2009 3:56 pm
- Forum: Game Archive
- Topic: Continent of the 9 (C9)
- Replies: 75
- Views: 37967
Re: Continent of the 9 (C9)
Of course, but it's no so beautiful i just wanted to do it fast : using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { Int32 mode; //First Args the Mode mode = Int32.Pa...
- Sun Aug 23, 2009 3:30 pm
- Forum: Game Archive
- Topic: Continent of the 9 (C9)
- Replies: 75
- Views: 37967
Re: Continent of the 9 (C9)
For the C9u file i have make a prog here is the link : http://bde-paupup.com/temp/c9Quest/c9uDecodeEncode.exe This prog need 2 args, This first 0 or 1, 0 decode the file, 1 encode the file The second argument is the filename When you decode the file you need the original c9u file When you encode the...
- Sat Aug 22, 2009 5:23 pm
- Forum: Game Archive
- Topic: Continent of the 9 (C9)
- Replies: 75
- Views: 37967
Re: Continent of the 9 (C9)
There is a way to get the text from the c9u files :
Search the BaseFont String
After this you have a 4 bytes wich egal the size of the text you want to get
After you get the text
Be careful the text is encode with UTF-16 charset so the real length of text in the file is the size * 2
Search the BaseFont String
After this you have a 4 bytes wich egal the size of the text you want to get
After you get the text
Be careful the text is encode with UTF-16 charset so the real length of text in the file is the size * 2
- Sat Aug 22, 2009 2:39 pm
- Forum: Game Archive
- Topic: Continent of the 9 (C9)
- Replies: 75
- Views: 37967
Re: Continent of the 9 (C9)
Now working of the C9U file: I'm sure this file are definition of panel, here is the description of what i've believe in order to use this file First 4 bytes the header type of file : 0x3CF5C28F 4 bytes : ???? (usually equal to 0x00000000) 4 bytes : Length of the panel Name panelNameLength bytes : P...
- Fri Aug 21, 2009 11:19 pm
- Forum: Game Archive
- Topic: Continent of the 9 (C9)
- Replies: 75
- Views: 37967
Re: Continent of the 9 (C9)
Nice however i have question for the charset, we are french and we use some special char like é è à etc ... Is the korean charset gonna be a problem for this char ? I have seen in a file the language definition and i'm wondering if the charset is define somewhere in the ressource ? EDIT : And i have...
- Fri Aug 21, 2009 7:50 pm
- Forum: Game Archive
- Topic: Continent of the 9 (C9)
- Replies: 75
- Views: 37967
Re: Continent of the 9 (C9)
Yep i'm working on a french version (that's why my english is so bad ), but we are only 2 so if you have a more active community and you need some help dont be afraid to contact me i will be pleased to help you (of course not on the traduction but on the archive file)
- Fri Aug 21, 2009 4:08 pm
- Forum: Game Archive
- Topic: Continent of the 9 (C9)
- Replies: 75
- Views: 37967
Re: Continent of the 9 (C9)
Ok it's worked i've figured out what changed between the zip and the cfs. At the end of the file (header 0x06054B50), the cfs one have a particulary description : 4 bytes : 0X54235423 , the same for all cfs files 8 bytes : 0x5DA85DA800037ED0 , each cfs file have his one value (this is the value of G...
- Thu Aug 20, 2009 3:15 pm
- Forum: Game Archive
- Topic: Continent of the 9 (C9)
- Replies: 75
- Views: 37967
Re: Continent of the 9 (C9)
Post your translated file here and Ill get it back in game. How do you get the file back in the game ? I've looked into the binary data of csf file and it appears that for some files this info are deleted from the header : crc32 compressed size uncompressed size And at the end of the file (Central ...
- Wed Aug 19, 2009 11:43 pm
- Forum: Game Archive
- Topic: Continent of the 9 (C9)
- Replies: 75
- Views: 37967
Re: Continent of the 9 (C9)
I've looked the difference between the original and the repair version of file. In fact it's just the end of file, the tree structure of files, which differ because i think they used a korean software to zip. So to make a correct archive copy the end of the orginal (where the tree structure begins) ...