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Search found 3 matches
- Sun May 21, 2006 9:57 am
- Forum: 3D/2D models
- Topic: F3D format
- Replies: 14
- Views: 8133
We can discuss the F3D file format, but let me just be clear that you'll eventually have to write your own converter. I don't plan on writing anything myself... I strongly agree with that statement. Here is what I came up with, should be more than enough to start working on a tool. The attached fil...
- Fri Apr 21, 2006 7:26 am
- Forum: Code Talk
- Topic: String Finding Proggy
- Replies: 4
- Views: 3120
String Finding Proggy
I wrote a little proggy to find strings inside of a file. Just want to see what you guys think. Maybe it might even help someone out with reversing, who knows. To inspect an file just click on "Open and Inspect", select your file and you're good to go. I should probably warn you though, cu...
- Wed Apr 19, 2006 7:37 am
- Forum: 3D/2D models
- Topic: MX vs ATV Unleashed (PC) - DXG Model Format
- Replies: 22
- Views: 13785
DXG format
I personaly have not heard of a directx geometry format, however the dxg file you have here is most definately a model format. if you jump to offset 0x014E you'll see: word VertexCount; word TriangleStripLength; following these data will be a triangle strip style list of faces. Each item in this lis...