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Search found 11 matches
- Sun Sep 12, 2010 11:49 pm
- Forum: Compressed files and methods
- Topic: Uncharted Drakes fortune PS3 .PSARC zlib
- Replies: 77
- Views: 53771
Re: Uncharted Drakes fortune PS3 .PSARC zlib
The contents of this post was deleted because of possible forum rules violation.
- Sun Sep 27, 2009 4:45 pm
- Forum: 3D/2D models
- Topic: Free Realms DME format
- Replies: 8
- Views: 2847
Re: Free Realms DME format
Nice work
Is it an existing format? Or can you post your format findings?
Maybe with some more digging the normals and UVs can also be found...
Is it an existing format? Or can you post your format findings?
Maybe with some more digging the normals and UVs can also be found...
- Fri Sep 25, 2009 1:45 pm
- Forum: 3D/2D models
- Topic: Free Realms DME format
- Replies: 8
- Views: 2847
Re: Free Realms DME format
I guess the DME files (header DMOD) contain the model data. I see some things at the end of the file that look like uncompressed vertex lists but I'm unable to find handy stuff like size/number-of-variables to make sense of the whole thing... Anybody more experienced wants to take a crack at it? He...
- Tue Sep 22, 2009 11:11 am
- Forum: Compressed files and methods
- Topic: Need help on Tales of Vesperia[X360] files
- Replies: 37
- Views: 19660
Re: Need help on Tales of Vesperia[X360] files
Here is an extractor for the SVO files .... http://www.brisma.net/2008/09/15/tales- ... g-parte-1/ .... but then you still end up with the fatduck's mysterious .dat files.....
- Mon Sep 21, 2009 9:14 pm
- Forum: 3D/2D models
- Topic: Free Realms DME format
- Replies: 8
- Views: 2847
Free Realms DME format
I guess the DME files (header DMOD) contain the model data. I see some things at the end of the file that look like uncompressed vertex lists but I'm unable to find handy stuff like size/number-of-variables to make sense of the whole thing... Anybody more experienced wants to take a crack at it? Her...
- Sat Sep 19, 2009 12:00 am
- Forum: Compressed files and methods
- Topic: Need help on Tales of Vesperia[X360] files
- Replies: 37
- Views: 19660
Re: Need help on Tales of Vesperia[X360] files
Format (FPS4) might be as posted here on gbatemp ?
- Thu Aug 20, 2009 11:47 pm
- Forum: Game Localization
- Topic: Telltale and Gametap - extract to translate
- Replies: 620
- Views: 263321
Re: Telltale and Gametap - extract to translate
Thanks for the fast update but is it just me or does ttarchext -m 26 4_MonkeyIsland102_pc_tx.ttarch TEXTURES not work properly? All textures files are still D3DTX or corrupt DDS..Bugtest wrote:new version of ttarchext which adds:
- support for the new Monkey Island released some hours ago
- Sat Aug 08, 2009 6:55 pm
- Forum: Game Archive
- Topic: Incredibles: Rise of the Underminer HIP/HOP files.
- Replies: 1
- Views: 1208
- Fri Aug 07, 2009 10:20 pm
- Forum: Game Archive
- Topic: Cities XL .PAK files
- Replies: 39
- Views: 20824
Re: Cities XL .PAK files
The contents of this post was deleted because of possible forum rules violation.
- Fri Aug 07, 2009 5:25 pm
- Forum: Game Archive
- Topic: Cities XL .PAK files
- Replies: 39
- Views: 20824
Re: Cities XL .PAK files
This is the output with the -l option. 37fa3763 534518 data/gfx/character/c_ma_cri01.sgbin 0e9baff3 791830 data/gfx/building/b_ind_hp01_t2.sgbin 3d975075 100911 data/gfx/objects/f_life[radio].sgbin 3e11aabc 73802 data/gfx/placeholder/b_aaplaquered_t1.sgbin 4a7eb324 520788 data/gfx/vehicle/gembeach/v...
- Fri Aug 07, 2009 2:56 pm
- Forum: Game Archive
- Topic: Cities XL .PAK files
- Replies: 39
- Views: 20824
Re: Cities XL .PAK files
Thanks, nice work....
However, it doesn't seem to work on the big 'all_sgbin.pak' file.
However, it doesn't seem to work on the big 'all_sgbin.pak' file.
Any fixes?offset filesize filename
------------------------------
24c13670 841357 data/gfx/building/b_ressource_t1.sgbin
Error: the compressed zlib/deflate input is wrong or incomplete