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Search found 11 matches

by Zipslow
Sun Sep 12, 2010 11:49 pm
Forum: Compressed files and methods
Topic: Uncharted Drakes fortune PS3 .PSARC zlib
Replies: 77
Views: 53771

Re: Uncharted Drakes fortune PS3 .PSARC zlib

The contents of this post was deleted because of possible forum rules violation.
by Zipslow
Sun Sep 27, 2009 4:45 pm
Forum: 3D/2D models
Topic: Free Realms DME format
Replies: 8
Views: 2847

Re: Free Realms DME format

Nice work :-)

Is it an existing format? Or can you post your format findings?

Maybe with some more digging the normals and UVs can also be found...
Karpati wrote:Oh, no.. Did you think for that ? :wink:

http://web.t-online.hu/karpo/dme_to_obj.zip
by Zipslow
Fri Sep 25, 2009 1:45 pm
Forum: 3D/2D models
Topic: Free Realms DME format
Replies: 8
Views: 2847

Re: Free Realms DME format

I guess the DME files (header DMOD) contain the model data. I see some things at the end of the file that look like uncompressed vertex lists but I'm unable to find handy stuff like size/number-of-variables to make sense of the whole thing... Anybody more experienced wants to take a crack at it? He...
by Zipslow
Tue Sep 22, 2009 11:11 am
Forum: Compressed files and methods
Topic: Need help on Tales of Vesperia[X360] files
Replies: 37
Views: 19660

Re: Need help on Tales of Vesperia[X360] files

Here is an extractor for the SVO files .... http://www.brisma.net/2008/09/15/tales- ... g-parte-1/ .... but then you still end up with the fatduck's mysterious .dat files.....
by Zipslow
Mon Sep 21, 2009 9:14 pm
Forum: 3D/2D models
Topic: Free Realms DME format
Replies: 8
Views: 2847

Free Realms DME format

I guess the DME files (header DMOD) contain the model data. I see some things at the end of the file that look like uncompressed vertex lists but I'm unable to find handy stuff like size/number-of-variables to make sense of the whole thing... Anybody more experienced wants to take a crack at it? Her...
by Zipslow
Sat Sep 19, 2009 12:00 am
Forum: Compressed files and methods
Topic: Need help on Tales of Vesperia[X360] files
Replies: 37
Views: 19660

Re: Need help on Tales of Vesperia[X360] files

Format (FPS4) might be as posted here on gbatemp ?
by Zipslow
Thu Aug 20, 2009 11:47 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 620
Views: 263321

Re: Telltale and Gametap - extract to translate

Bugtest wrote:new version of ttarchext which adds:
- support for the new Monkey Island released some hours ago
Thanks for the fast update but is it just me or does ttarchext -m 26 4_MonkeyIsland102_pc_tx.ttarch TEXTURES not work properly? All textures files are still D3DTX or corrupt DDS..
by Zipslow
Fri Aug 07, 2009 10:20 pm
Forum: Game Archive
Topic: Cities XL .PAK files
Replies: 39
Views: 20824

Re: Cities XL .PAK files

The contents of this post was deleted because of possible forum rules violation.
by Zipslow
Fri Aug 07, 2009 5:25 pm
Forum: Game Archive
Topic: Cities XL .PAK files
Replies: 39
Views: 20824

Re: Cities XL .PAK files

This is the output with the -l option. 37fa3763 534518 data/gfx/character/c_ma_cri01.sgbin 0e9baff3 791830 data/gfx/building/b_ind_hp01_t2.sgbin 3d975075 100911 data/gfx/objects/f_life[radio].sgbin 3e11aabc 73802 data/gfx/placeholder/b_aaplaquered_t1.sgbin 4a7eb324 520788 data/gfx/vehicle/gembeach/v...
by Zipslow
Fri Aug 07, 2009 2:56 pm
Forum: Game Archive
Topic: Cities XL .PAK files
Replies: 39
Views: 20824

Re: Cities XL .PAK files

Thanks, nice work....

However, it doesn't seem to work on the big 'all_sgbin.pak' file.
offset filesize filename
------------------------------
24c13670 841357 data/gfx/building/b_ressource_t1.sgbin

Error: the compressed zlib/deflate input is wrong or incomplete
Any fixes?