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Search found 24 matches

by Haro
Tue Mar 20, 2018 12:24 am
Forum: 3D/2D models
Topic: Final Fantasy X/X-2 HD Remaster
Replies: 50
Views: 44471

Re: Final Fantasy X/X-2 HD Remaster

oh ok, I was drunk and didn't read the part about needing python 3.
by Haro
Sat Mar 17, 2018 6:44 pm
Forum: 3D/2D models
Topic: Final Fantasy X/X-2 HD Remaster
Replies: 50
Views: 44471

Re: Final Fantasy X/X-2 HD Remaster

--------------------------- Noesis Python Error --------------------------- Traceback (most recent call last): File "D:\modding\tools\noesis\plugins\python\test_extraction.py", line 4, in <module> importlib.reload(phyre) AttributeError: 'module' object has no attribute 'reload' -----------...
by Haro
Thu Feb 09, 2017 9:47 pm
Forum: 3D/2D models
Topic: Final Fantasy X/X-2 HD Remaster
Replies: 50
Views: 44471

Re: Final Fantasy X/X-2 HD Remaster

Thanks for the work but converting this into a static obj will make us lose bones and other stuff right?
isn't there a way to convert this into collada?
by Haro
Tue Jun 07, 2016 9:44 pm
Forum: Game Archive
Topic: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)
Replies: 36
Views: 25612

Re: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)

unpacking works, repacking doesn't.
It goes through all the files but it doesn't create an output file.
by Haro
Wed May 18, 2016 12:02 am
Forum: Game Archive
Topic: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)
Replies: 36
Views: 25612

Re: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)

is there more used than just the dialoges?
I see it still contains the ps2 models and animations.
by Haro
Mon May 16, 2016 10:03 pm
Forum: Game Archive
Topic: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)
Replies: 36
Views: 25612

Re: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)

how about giving the author time?
I'm pretty sure he's thinking about implementing repacking.

I wonder if the game works without the ffx_ps2 folder because this folder contains a lot files thats been used in the PS2 version.
by Haro
Sun May 15, 2016 11:31 pm
Forum: Game Archive
Topic: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)
Replies: 36
Views: 25612

Re: [Help] Final Fantasy X X-2 HD (steam) (*.bin)

I believe those are event files that mainly contain scripts and text like dialogs etc..
Probably camera movements too.
by Haro
Sun May 15, 2016 7:57 am
Forum: Game Archive
Topic: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)
Replies: 36
Views: 25612

Re: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)

Sorry I just didn't see the release section and didn't know you already compiled it xD
by Haro
Sun May 15, 2016 4:02 am
Forum: Game Archive
Topic: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)
Replies: 36
Views: 25612

Re: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)

a working binary would be awesome.
by Haro
Fri May 13, 2016 2:16 am
Forum: 3D/2D models
Topic: Final Fantasy X/X-2 HD Remaster
Replies: 50
Views: 44471

Re: Final Fantasy X/X-2 HD Remaster

This thread's been dead for over a year.
Now that the PC version is out, maybe people are interested in working on a model converter again.
by Haro
Fri Jan 09, 2015 4:14 am
Forum: 3D/2D models
Topic: Final Fantasy X/X-2 HD Remaster
Replies: 50
Views: 44471

Re: Final Fantasy X/X-2 HD Remaster

I'm interesting in converting maps.
Do you think this is possible with the script too?
by Haro
Tue Sep 23, 2014 5:35 pm
Forum: 3D/2D models
Topic: Final Fantasy X/X-2 HD Remaster
Replies: 50
Views: 44471

Re: Final Fantasy X/X-2 HD Remaster

Nope.
I'm still using the models from the original games, there are plenty of tools to dump/convert them.
by Haro
Mon May 19, 2014 11:39 am
Forum: 3D/2D models
Topic: Final Fantasy X/X-2 HD Remaster
Replies: 50
Views: 44471

Re: Final Fantasy X/X-2 HD Remaster

I haven't further analized the format, but are they like .bdae (binary collada) files?
by Haro
Sun May 04, 2014 3:35 am
Forum: 3D/2D models
Topic: Final Fantasy X/X-2 HD Remaster
Replies: 50
Views: 44471

Re: Final Fantasy X/X-2 HD Remaster

Got my hands on the Phyre SDK.
It seems those .phyre files are exported blob files specified for the corresponding platform.
originally imported DAE files are XML, but they get compiled to a proprietary binary format.
In the SDK, there is no importer for this or whatsoever.