I have been working on these
Main.cas
Patch
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Search found 14 matches
- Fri Jun 01, 2012 2:16 pm
- Forum: Game Archive
- Topic: Battlefield 3 , Packages .cas
- Replies: 8
- Views: 5970
- Thu Jul 07, 2011 12:49 pm
- Forum: Compressed files and methods
- Topic: Uncharted Drakes fortune PS3 .PSARC zlib
- Replies: 77
- Views: 53725
Re: Uncharted Drakes fortune PS3 .PSARC zlib
http://pastebin.com/Tavb9g0V Those are the filenames, will work on extracting it. For some reason the stream does not want to decompress in my app nor in PSARC, but if you use offzip manually on the blocks it works fine. EDIT: I am getting a ton of Out of Array exceptions for some weird reason. Eith...
- Thu Jul 22, 2010 1:24 am
- Forum: Game Archive
- Topic: Offical Crackdown 2 Thread
- Replies: 7
- Views: 2289
- Tue Jul 20, 2010 1:21 am
- Forum: Game Archive
- Topic: Offical Crackdown 2 Thread
- Replies: 7
- Views: 2289
Re: Offical Crackdown 2 Thread
You need to recompile the source to use the second Pack header I posted. For some reason Crackdown 2 uses a ton of files.
- Fri Jul 16, 2010 7:55 pm
- Forum: Game Archive
- Topic: X360 .arc won't extract.
- Replies: 25
- Views: 7347
Re: X360 .arc won't extract.
Holy shit, I don't visit the site everyday...I rarely visit at all... I told you guys how to fix it. hd.Version = br.ReadInt16(); hd.FileCount = br.ReadInt16(); SHOULD BE hd.FileCount = br.ReadInt16(); hd.Version = br.ReadInt16(); EASY FIX! Now stop bugging me. I gave you source and exe...
- Wed Jul 14, 2010 3:54 pm
- Forum: Video file formats
- Topic: .xmv (Xbox Media Video)
- Replies: 26
- Views: 29179
Re: .xmv (Xbox Media Video)
No shit, you're using the wrong tool dumbass.
- Wed Jul 14, 2010 3:53 pm
- Forum: Game Archive
- Topic: X360 .arc won't extract.
- Replies: 25
- Views: 7347
Re: X360 .arc won't extract.
I thought I told you, I got the FileVersion and the NumberOfFiles backwards. Switch those 2 and you got yourself a deal.
- Wed Jul 07, 2010 1:57 pm
- Forum: Game Archive
- Topic: X360 .arc won't extract.
- Replies: 25
- Views: 7347
Re: X360 .arc won't extract.
What game is it from exactly? Either way here... Source and Download using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.IO; using EndianIO; namespace ArcExtractor { public p...
- Wed Jul 07, 2010 1:47 pm
- Forum: Game Archive
- Topic: Wolfenstein Xbox .cachemap map files
- Replies: 16
- Views: 5931
Re: Wolfenstein Xbox .cachemap map files
Ah, I remember these now. I was talking about another format for wolfenstein for xbox. The cachemap is nothing but a "map" for the structure of the file. It does not actually contain what you are looking for. There is another format which has a PK header that contains everything you would ...
- Wed Jul 07, 2010 1:44 pm
- Forum: Video file formats
- Topic: .xmv (Xbox Media Video)
- Replies: 26
- Views: 29179
Re: .xmv (Xbox Media Video)
*Sigh* then you obviously don't know how to use it. I just recorded a clip from MW2. Converted it to wmv. from xmv. It has documentation for a reason.
- Tue Jul 06, 2010 5:54 am
- Forum: Video file formats
- Topic: .xmv (Xbox Media Video)
- Replies: 26
- Views: 29179
Re: .xmv (Xbox Media Video)
He wants xmv->wmv? It does do it....
- Mon Jul 05, 2010 3:20 pm
- Forum: Video file formats
- Topic: .xmv (Xbox Media Video)
- Replies: 26
- Views: 29179
Re: .xmv (Xbox Media Video)
There is a tool that can do it, but I am not allowed to post here. I will reverse it and see if I can't recreate it.
- Mon Jul 05, 2010 3:19 pm
- Forum: Game Archive
- Topic: Wolfenstein Xbox .cachemap map files
- Replies: 16
- Views: 5931
Re: Wolfenstein Xbox .cachemap map files
iirc If you look down the file a few bytes its a standard PK(zip) header.
- Mon Jul 05, 2010 3:14 pm
- Forum: Game Archive
- Topic: Offical Crackdown 2 Thread
- Replies: 7
- Views: 2289
Offical Crackdown 2 Thread
Since Crackdown 2 has so many darn formats, why create 50 threads for each one. Here is what I have done so far. PACK Files - They also contain the RIFX format which seems to be nothing but junk if you ask me... public struct Entry { public uint Offset; public uint Size; public uint Unknown; } publi...