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- Wed Oct 12, 2022 6:33 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11/X Animation Tool
- Replies: 68
- Views: 26361
Re: Mortal Kombat 11/X Animation Tool
I wonder if support for MK9, and MKvsDC animations will work I think the first samples were MKvsDC. The animation data doesn't seem too complex, but the header and types deviate from MKX/MK11 standard. Needs a bit of research. Second samples were very close to MKX. Just figuring out the bone mappin...