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Search found 3 matches
- Wed Sep 28, 2022 11:34 pm
- Forum: Game Archive
- Topic: Rename mass amount of game files related to .xml files
- Replies: 13
- Views: 3799
Re: Rename mass amount of game files related to .xml files
Hi! I am super interested on this, idk if anyone can help me. I have this BMS script, which does something similar to the tool you shared. I would like someone to help me add that if the file is not found in the XML FILE it leaves it WITHOUT A NAME. # file types: Wwise *.txt with same name as *.bnk ...
- Tue Sep 27, 2022 6:36 pm
- Forum: Code Talk
- Topic: [Help] I need to add something to the renamer parser UE4 script
- Replies: 0
- Views: 489
[Help] I need to add something to the renamer parser UE4 script
# file types: Wwise *.txt with same name as *.bnk files or soundbanks.xml # script type: parser # note 1: all *.wem files must be in the same folder as this script and the txt # note 2: script will maintain the original folder structure # # (c) by AlphaTwentyThree of Zenhax # script for QuickBMS ht...
- Sat Sep 03, 2022 7:03 pm
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 489
- Views: 496274
Re: My quickBMS scripts
If someone is so kind, I was looking for 2 things, but I can't find a way, I found something on Alpha's side but it doesn't seem to work very well. I was looking for 2 script for the following - how to extract audio from a .bnk - then once extracted, a script that is capable of being based on a &quo...