Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 4 matches

by ZuttoHikari
Thu Sep 08, 2022 8:18 am
Forum: Game Archive
Topic: NARAKA: BLADEPOINT
Replies: 90
Views: 29026

Re: NARAKA: BLADEPOINT

Sorry to bother you, but it seems they updated the encode method to encrypt the assets bundle, the header of the bundle didn't follow the format of UnityFS anymore as shown in the figure. Is there any way to figure out how to decrypt it? Thx! Looks like you might be looking in one of the hashed fol...
by ZuttoHikari
Sat Sep 03, 2022 8:23 pm
Forum: Game Archive
Topic: NARAKA: BLADEPOINT
Replies: 90
Views: 29026

Re: NARAKA: BLADEPOINT

As of version 2022-06-24-21-40 there are two modifications to the format as far as I can tell: - There is a custom signature of "15 1E 1C 0D 0D 23 21", this should be "UnityFS" - Both info block data sizes have been increased by 202, this needs subtracting Reversing these change...
by ZuttoHikari
Sun Aug 28, 2022 5:59 pm
Forum: Game Archive
Topic: NARAKA: BLADEPOINT
Replies: 90
Views: 29026

Re: NARAKA: BLADEPOINT

It's kinda dumb, but this is normal behavior in such cases. Even with "0 files found" message, your files would be already converted if proper syntax is used - for example, to convert the whole folder with subfolders, it's enough to use: quickbms_4gb_files.exe -w naraka_convert.bms "...
by ZuttoHikari
Sun Aug 28, 2022 6:23 am
Forum: Game Archive
Topic: NARAKA: BLADEPOINT
Replies: 90
Views: 29026

Re: NARAKA: BLADEPOINT

Hello and thank you so much for all of the info so far. I am struggling with what I THINK is getting the script to work as intended. I run it, but it gives me - 0 files found in 0 seconds coverage file 0 0% 46 1367168 . offset 0000002e and I am still unable to view anything in AssetStudio. Am I miss...