Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 4 matches
- Thu Sep 08, 2022 8:18 am
- Forum: Game Archive
- Topic: NARAKA: BLADEPOINT
- Replies: 90
- Views: 29026
Re: NARAKA: BLADEPOINT
Sorry to bother you, but it seems they updated the encode method to encrypt the assets bundle, the header of the bundle didn't follow the format of UnityFS anymore as shown in the figure. Is there any way to figure out how to decrypt it? Thx! Looks like you might be looking in one of the hashed fol...
- Sat Sep 03, 2022 8:23 pm
- Forum: Game Archive
- Topic: NARAKA: BLADEPOINT
- Replies: 90
- Views: 29026
Re: NARAKA: BLADEPOINT
As of version 2022-06-24-21-40 there are two modifications to the format as far as I can tell: - There is a custom signature of "15 1E 1C 0D 0D 23 21", this should be "UnityFS" - Both info block data sizes have been increased by 202, this needs subtracting Reversing these change...
- Sun Aug 28, 2022 5:59 pm
- Forum: Game Archive
- Topic: NARAKA: BLADEPOINT
- Replies: 90
- Views: 29026
Re: NARAKA: BLADEPOINT
It's kinda dumb, but this is normal behavior in such cases. Even with "0 files found" message, your files would be already converted if proper syntax is used - for example, to convert the whole folder with subfolders, it's enough to use: quickbms_4gb_files.exe -w naraka_convert.bms "...
- Sun Aug 28, 2022 6:23 am
- Forum: Game Archive
- Topic: NARAKA: BLADEPOINT
- Replies: 90
- Views: 29026
Re: NARAKA: BLADEPOINT
Hello and thank you so much for all of the info so far. I am struggling with what I THINK is getting the script to work as intended. I run it, but it gives me - 0 files found in 0 seconds coverage file 0 0% 46 1367168 . offset 0000002e and I am still unable to view anything in AssetStudio. Am I miss...