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Search found 3 matches
- Tue Nov 15, 2022 11:23 pm
- Forum: 3D/2D models
- Topic: Noesis API / source (what certain class functions do)
- Replies: 2
- Views: 432
Re: Noesis API / source (what certain class functions do)
Update: I *think* the correct answer to my question above is that Noesis transposes the first 3 rows (the 3x3 rotation matrix) when converting to a 4x4 matrix for matrix operations such as inversion and multiplication. This is my attempt at converting NoeMat43-type 4x3 matrix to a 4x4 matrix that wo...
- Wed Oct 26, 2022 11:56 pm
- Forum: 3D/2D models
- Topic: Noesis API / source (what certain class functions do)
- Replies: 2
- Views: 432
Noesis API / source (what certain class functions do)
Hi, I apologize if this has been posted elsewhere, I've had no luck searching. Are the Noesis functions (that are exposed to plugins) documented anywhere? (I'm currently looking for the definition of noesis.mat43TransformPoint but I suspect eventually I'll need others.) My current project is to try ...
- Mon Apr 25, 2022 7:24 pm
- Forum: 3D/2D models
- Topic: 3dmigoto model ripping
- Replies: 3
- Views: 4000
Re: 3dmigoto model ripping
Sorry to bring up an old topic, but I ran into the same issue and was able to work around it. I wrote a pair of python scripts that 1. merge the vertex buffers into a single buffer compatible with the import plugin, and 2. split them back up for re-injection into the game (assuming you want to do th...