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Search found 11 matches
- Tue Aug 15, 2023 1:44 pm
- Forum: Game Archive
- Topic: NARAKA: BLADEPOINT
- Replies: 90
- Views: 28869
Re: NARAKA: BLADEPOINT
@Moonstrewn: CABMap is a feature for different game. Just select required game via Options -> Specify Game menu. @nigetaro: It's better to use batch converting, because under certain circumstances quickbms may consider file without extension (asset bundle in this case) as path to a folder and it wi...
- Sun Aug 13, 2023 10:15 am
- Forum: Game Archive
- Topic: NARAKA: BLADEPOINT
- Replies: 90
- Views: 28869
Re: NARAKA: BLADEPOINT
In looking into this further - I can run the GUI version through Visual Studio but actually viewing/exporting anything doesn't seem to be working. I've followed the instructions to "1. Build CABMap (Misc. -> Build CABMap). then 2. Load files." but no matter what I'm selecting it's throwin...
- Tue Aug 08, 2023 9:37 pm
- Forum: Game Archive
- Topic: NARAKA: BLADEPOINT
- Replies: 90
- Views: 28869
Re: NARAKA: BLADEPOINT
In looking into this further - I can run the GUI version through Visual Studio but actually viewing/exporting anything doesn't seem to be working. I've followed the instructions to "1. Build CABMap (Misc. -> Build CABMap). then 2. Load files." but no matter what I'm selecting it's throwing...
- Sun Aug 06, 2023 1:22 am
- Forum: Game Archive
- Topic: NARAKA: BLADEPOINT
- Replies: 90
- Views: 28869
Re: NARAKA: BLADEPOINT
this workaround still works for me but the naraka files keep growing and growing, I have my OS in fast SSDs so I'm not sure if that contributes to not getting an out of memory error, anyways, recently I found an updated version of the asset studio by some guy called Razmoth that handle specific gam...
- Sat Aug 05, 2023 4:04 pm
- Forum: Game Archive
- Topic: NARAKA: BLADEPOINT
- Replies: 90
- Views: 28869
Re: NARAKA: BLADEPOINT
I found the way around the memory limitation and the hairs: All I did was to manually activate the page file in Windows and set the lower and upper limit to something ludicrous like 256GB, then I used AS to load the whole NarakaBladepoint_Data folder, it took between 15-20 mins to load everything a...
- Wed Jul 12, 2023 8:18 am
- Forum: 3D/2D models
- Topic: Granny .GR2 Reader plugin for Noesis
- Replies: 509
- Views: 105422
Re: Granny .GR2 Reader plugin for Noesis
I'm not sure what you mean by 'Extracting the texture' Are you just trying to get the textures without the model? And what Granny2.dll file version do you have. Granny2.dll version is 2.11.8! And I mean extract the files from the texture .paks. It throws me the error in my previous post when I try ...
- Sun Jul 09, 2023 12:11 am
- Forum: 3D/2D models
- Topic: Granny .GR2 Reader plugin for Noesis
- Replies: 509
- Views: 105422
Re: Granny .GR2 Reader plugin for Noesis
With BG3 - I have no issues running the script to extract models, however, when I try to extract textures in the same way I get met with an error. I have also tried extracting textures using Norbyte's lslib tool, as well as an older quick BMS script I've had tucked away for BG3. None of those are al...
- Thu Jun 30, 2022 1:20 am
- Forum: Game Archive
- Topic: NARAKA: BLADEPOINT
- Replies: 90
- Views: 28869
Re: NARAKA: BLADEPOINT
To recompile AS just for this is an option but also you can just use a hex editor to manually make a few changes to the files that need it and it would work with the regular AS, I think someone more familiar with quickbms could come up with a simple script for this. I can try my hand at the hex edi...
- Thu Jun 30, 2022 12:36 am
- Forum: Game Archive
- Topic: NARAKA: BLADEPOINT
- Replies: 90
- Views: 28869
Re: NARAKA: BLADEPOINT
Hello! I've been following this thread for a while. I've ripped most everything with Ninja ripper but came across the same issues discussed prior and dealt with it the best that I could! Ripping the files via AS would be so much easier and less of a headache. I've never modified Asset Studio before,...
- Fri Mar 25, 2022 9:50 pm
- Forum: 3D/2D models
- Topic: Glamorous Secrets / Life Makeover
- Replies: 4
- Views: 2339
Re: Glamorous Secrets / Life Makeover
Editing this post to say I got everything figured out so there's no issues here now. TY!
- Fri Mar 25, 2022 5:00 am
- Forum: 3D/2D models
- Topic: Glamorous Secrets / Life Makeover
- Replies: 4
- Views: 2339
Glamorous Secrets / Life Makeover
As this is a separate game, I didn't want to add this to the Dragon Raja thread. Glamorous Secrets just had it's first test for the SEA version (renamed Life Makeover) and I was lucky enough to get in. This game is also made by Archosaur, and based on a post on Gildor (https://www.gildor.org/smf/ind...