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Search found 11 matches

by Moonstrewn
Tue Aug 15, 2023 1:44 pm
Forum: Game Archive
Topic: NARAKA: BLADEPOINT
Replies: 90
Views: 28869

Re: NARAKA: BLADEPOINT

@Moonstrewn: CABMap is a feature for different game. Just select required game via Options -> Specify Game menu. @nigetaro: It's better to use batch converting, because under certain circumstances quickbms may consider file without extension (asset bundle in this case) as path to a folder and it wi...
by Moonstrewn
Sun Aug 13, 2023 10:15 am
Forum: Game Archive
Topic: NARAKA: BLADEPOINT
Replies: 90
Views: 28869

Re: NARAKA: BLADEPOINT

In looking into this further - I can run the GUI version through Visual Studio but actually viewing/exporting anything doesn't seem to be working. I've followed the instructions to "1. Build CABMap (Misc. -> Build CABMap). then 2. Load files." but no matter what I'm selecting it's throwin...
by Moonstrewn
Tue Aug 08, 2023 9:37 pm
Forum: Game Archive
Topic: NARAKA: BLADEPOINT
Replies: 90
Views: 28869

Re: NARAKA: BLADEPOINT

In looking into this further - I can run the GUI version through Visual Studio but actually viewing/exporting anything doesn't seem to be working. I've followed the instructions to "1. Build CABMap (Misc. -> Build CABMap). then 2. Load files." but no matter what I'm selecting it's throwing...
by Moonstrewn
Sun Aug 06, 2023 1:22 am
Forum: Game Archive
Topic: NARAKA: BLADEPOINT
Replies: 90
Views: 28869

Re: NARAKA: BLADEPOINT

this workaround still works for me but the naraka files keep growing and growing, I have my OS in fast SSDs so I'm not sure if that contributes to not getting an out of memory error, anyways, recently I found an updated version of the asset studio by some guy called Razmoth that handle specific gam...
by Moonstrewn
Sat Aug 05, 2023 4:04 pm
Forum: Game Archive
Topic: NARAKA: BLADEPOINT
Replies: 90
Views: 28869

Re: NARAKA: BLADEPOINT

I found the way around the memory limitation and the hairs: All I did was to manually activate the page file in Windows and set the lower and upper limit to something ludicrous like 256GB, then I used AS to load the whole NarakaBladepoint_Data folder, it took between 15-20 mins to load everything a...
by Moonstrewn
Wed Jul 12, 2023 8:18 am
Forum: 3D/2D models
Topic: Granny .GR2 Reader plugin for Noesis
Replies: 509
Views: 105422

Re: Granny .GR2 Reader plugin for Noesis

I'm not sure what you mean by 'Extracting the texture' Are you just trying to get the textures without the model? And what Granny2.dll file version do you have. Granny2.dll version is 2.11.8! And I mean extract the files from the texture .paks. It throws me the error in my previous post when I try ...
by Moonstrewn
Sun Jul 09, 2023 12:11 am
Forum: 3D/2D models
Topic: Granny .GR2 Reader plugin for Noesis
Replies: 509
Views: 105422

Re: Granny .GR2 Reader plugin for Noesis

With BG3 - I have no issues running the script to extract models, however, when I try to extract textures in the same way I get met with an error. I have also tried extracting textures using Norbyte's lslib tool, as well as an older quick BMS script I've had tucked away for BG3. None of those are al...
by Moonstrewn
Thu Jun 30, 2022 1:20 am
Forum: Game Archive
Topic: NARAKA: BLADEPOINT
Replies: 90
Views: 28869

Re: NARAKA: BLADEPOINT

To recompile AS just for this is an option but also you can just use a hex editor to manually make a few changes to the files that need it and it would work with the regular AS, I think someone more familiar with quickbms could come up with a simple script for this. I can try my hand at the hex edi...
by Moonstrewn
Thu Jun 30, 2022 12:36 am
Forum: Game Archive
Topic: NARAKA: BLADEPOINT
Replies: 90
Views: 28869

Re: NARAKA: BLADEPOINT

Hello! I've been following this thread for a while. I've ripped most everything with Ninja ripper but came across the same issues discussed prior and dealt with it the best that I could! Ripping the files via AS would be so much easier and less of a headache. I've never modified Asset Studio before,...
by Moonstrewn
Fri Mar 25, 2022 9:50 pm
Forum: 3D/2D models
Topic: Glamorous Secrets / Life Makeover
Replies: 4
Views: 2339

Re: Glamorous Secrets / Life Makeover

Editing this post to say I got everything figured out so there's no issues here now. TY!
by Moonstrewn
Fri Mar 25, 2022 5:00 am
Forum: 3D/2D models
Topic: Glamorous Secrets / Life Makeover
Replies: 4
Views: 2339

Glamorous Secrets / Life Makeover

As this is a separate game, I didn't want to add this to the Dragon Raja thread. Glamorous Secrets just had it's first test for the SEA version (renamed Life Makeover) and I was lucky enough to get in. This game is also made by Archosaur, and based on a post on Gildor (https://www.gildor.org/smf/ind...