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by LouNGeR
Sun Oct 25, 2009 8:43 pm
Forum: Audio file formats
Topic: XMA 360 file format?
Replies: 23
Views: 18441

Re: XMA 360 file format?

Yeah I know, this thread is quite old, but: I came across this topic through Google while searching for info on the XMA format.
I just tested the ToWav program on Forza Motorsport 3 and it works!
You can download the program at this URL: http://www.ctpax-x.ru/index.php?goto=files&show=24
by LouNGeR
Wed Sep 02, 2009 3:20 pm
Forum: Game Archive
Topic: Street Fighter IV .EMB .EMZ
Replies: 68
Views: 31094

Re: Street Fighter IV .EMB .EMZ

DDS Convertor, what? why?
by LouNGeR
Tue Sep 01, 2009 10:23 pm
Forum: Game Archive
Topic: Street Fighter IV .EMB .EMZ
Replies: 68
Views: 31094

Re: Street Fighter IV .EMB .EMZ

When you unpack an EMZ file with OffZip, the output DAT file is likely to be an EMB file. So, you can open the EMB with Dragon Unpacker, Assets Explorer or some Hex Editor if you want to Hex edit something. Just forget OffZip all together, it's confusing for newbies. Grab Assets Explorer by Piecemon...
by LouNGeR
Sun Aug 30, 2009 11:47 am
Forum: 3D/2D models
Topic: piecemontee's SF4 Assets Explorer Sourceforge Project
Replies: 51
Views: 32140

Re: piecemontee's SF4 Assets Explorer v0.33 RELEASE

Here's how I do it (working in decimals): - FileOffset = Read 4 bytes - FileOffset_absolute = Offset + CurrentPointerLocation - 4 - FileLength = Read 4 bytes I guess you were already doing it like this, cause this is the only way afaik. I dunno what else could cause the problem. Also got a question ...
by LouNGeR
Mon Aug 24, 2009 10:00 pm
Forum: 3D/2D models
Topic: piecemontee's SF4 Assets Explorer Sourceforge Project
Replies: 51
Views: 32140

Re: piecemontee's SF4 Assets Explorer v0.33 RELEASE

If Piecemontee would support Resized Assets, I'm pretty sure adding verts will be possible. I've already made a tool that can make EMB's of any size, it's just that I have no idea how the Model stuff works :mrgreen: This makes me think about how Assets Explorer handles COS and COL files, because it ...
by LouNGeR
Mon Aug 24, 2009 2:56 pm
Forum: 3D/2D models
Topic: piecemontee's SF4 Assets Explorer Sourceforge Project
Replies: 51
Views: 32140

Re: piecemontee's SF4 Assets Explorer v0.33 RELEASE

Mario_Kart wrote:how do I import parts from other costumes, I've seen people combine models
If you make sure that it has the same amount of verts, it should work just fine....
by LouNGeR
Fri Jul 31, 2009 6:00 am
Forum: Game Archive
Topic: Street Fighter IV .EMB .EMZ
Replies: 68
Views: 31094

Re: Street Fighter IV .EMB .EMZ

Awesome!
Will try it out, Thanks! :wink:
by LouNGeR
Thu Jul 30, 2009 9:45 pm
Forum: Game Archive
Topic: Street Fighter IV .EMB .EMZ
Replies: 68
Views: 31094

Re: Street Fighter IV .EMB .EMZ

Question: Where are the character moves stored. Character Animations: ...\Chara\CHR\CHR.cmn.emz\CHR.fce.ema ...\Chara\CHR\CHR.cmn.emz\CHR.obj.ema Also: is it possible to make your script Infuser compatible? (or is there another way to smash the EMB back together?) Well, If Itze would replace '#' sy...
by LouNGeR
Tue Jul 28, 2009 3:22 pm
Forum: Game Archive
Topic: Street Fighter IV .EMB .EMZ
Replies: 68
Views: 31094

Re: Street Fighter IV .EMB .EMZ

does someone know where i can find the background img's ? ( and with wut i can get them :keke: ) They are in ".....\Game\MainMenu\bg_*.emz" And you can extract them by unpacking the EMZ with Offzip or QuickBMS, then openinging the extracted file with Dragon Unpacker to grab the background...
by LouNGeR
Sat Jul 25, 2009 11:21 pm
Forum: Game Archive
Topic: Street Fighter IV .EMB .EMZ
Replies: 68
Views: 31094

Re: Street Fighter IV .EMB .EMZ

Sure thing! :mrgreen: There are multiple types in this archive, I think they all differ from each other but not much. They all look like pretty straightforward archives, that I can see :keke: Included file types: BAC, BCM, BSR, EMA, EMM, EMO Mirror 1: http://ifile.it/k1g45l8 Mirror 2: http://www.meg...
by LouNGeR
Sat Jul 25, 2009 6:16 pm
Forum: Game Archive
Topic: Street Fighter IV .EMB .EMZ
Replies: 68
Views: 31094

Re: Street Fighter IV .EMB .EMZ

I have some questions about other SF4 file formats. Mostly working on Models and Shaders/Materials/Filters at the moment. Here's a list of types/tags that I could find. These are only the "EM" tags, there are some others too. EMA Animations? EMB "Bundle"? Archive EME Effects EMG ...
by LouNGeR
Thu Jul 23, 2009 12:56 am
Forum: Game Archive
Topic: Street Fighter IV .EMB .EMZ
Replies: 68
Views: 31094

Re: Street Fighter IV .EMB .EMZ

OK, that may be true.
I was speaking in general, Connecting to Live is fine.
I guess you are talking about joining servers? :P
by LouNGeR
Wed Jul 22, 2009 11:33 pm
Forum: Game Archive
Topic: Street Fighter IV .EMB .EMZ
Replies: 68
Views: 31094

Re: Street Fighter IV .EMB .EMZ

I'm pretty certain that it actually IS possible to edit a 360 game, burn it and make it show up as valid.

Funny enough, I actually own such a disc.
It's DoA Extreme 2, full nude mod, iXtreme/Stealth check pass.
by LouNGeR
Wed Jul 22, 2009 1:51 pm
Forum: Game Archive
Topic: Street Fighter IV .EMB .EMZ
Replies: 68
Views: 31094

Re: Street Fighter IV .EMB .EMZ

Does that Samsung drive which supports DVD-5 also support DVD-RW ?
BTW, I think it's kind of hard to get the same sized EMZ, if someone can prove me wrong, please do so.
by LouNGeR
Wed Jul 22, 2009 4:46 am
Forum: 3D/2D models
Topic: SF4 Model Enable State Tool (SF4 MEST)
Replies: 3
Views: 3162

Re: SF4 Model Enable State Tool (SF4 MEST)

Sorry, source isn't ready for release. It WILL be released though, don't worry. BTW, it's actually A LOT of code for doing something very small to a file. :P So what part are you interested in? The part on how to disable models? My initial PHP code was easy, the only 'special' thing it needed was a ...