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Search found 5 matches

by Krysia
Sat Aug 08, 2009 2:42 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 158828

Re: [PC] Devil May Cry 4

I've noticed that in one file, for example, the face has no texture coordinates and the eyes and mouth have proper coordinates. and here I thought I completely fixed this problem, can you tell which files present this issue so I can take a look? It looks that your latest modifications to the exe fi...
by Krysia
Sat Aug 01, 2009 6:48 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 158828

Re: [PC] Devil May Cry 4

Amazing! Will this viewer allow to make any changes or it is just for preview purposes?
Any news about the uvs issue and DM4model.exe? I've noticed that in one file, for example,
the face has no texture coordinates and the eyes and mouth have proper coordinates. Bizzare.
by Krysia
Fri Jul 31, 2009 12:51 pm
Forum: 3D/2D models
Topic: Street Fighter 4 (PC)
Replies: 7
Views: 5521

Re: Street Fighter 4 (PC)

I don't have the skill to write a model viewer but 3dripper dx works great on this game. just look in the file and delete any bone names you see bye overwriting them with 00 this will make them in t-pose. Hi chrrox. What do you mean by "look in the file and delete any bone names you see"?...
by Krysia
Mon Jul 20, 2009 12:19 pm
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 158828

Re: [PC] Devil May Cry 4

Hi, Here's some new stuff on the DMC4. As you can see, now texture coordinates work pretty well on character models nut not for the stages, and there is some small issues regarding the scalings. The head is a little too big so I made a little rescaling to make it fit with the body. Enjoy! Hi Surver...
by Krysia
Sat Jul 11, 2009 8:23 am
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 158828

Re: Model Converter

Hi, here's a first release of the model converter for you to try. all you need to do is type in the model filename you want (ex: model/model01.mod) and the program will create the corresponding .OBJ file. at the moment only position data is exported, tex coords and normals will come in a later rele...