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Search found 8 matches
- Wed May 17, 2023 1:58 pm
- Forum: Website
- Topic: We wish the site to continue (Y/N)
- Replies: 103
- Views: 25987
Re: We wish the site to continue (Y/N)
I am quite new to this site. Obviously Xentax is a gem, tiny but elegant and very valuable. It's a golden mine for me. Finnacially I'm willing and able to help, just establish a patraen page and I'll pay. But I don't think there's any possibility that people can share your labor, at least not as wil...
- Mon Jul 18, 2022 4:42 am
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 150202
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
how i need rename skeleton, and re-skin mean i lost original in-game skin wights wich i get from noesis, or i can transfer it or hold for new skeleton? The skin weights from Noesis will be copied and transfered to the maxscript skeleton. That's why the rename is neccesary. The "load mesh"...
- Sat May 28, 2022 3:42 am
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 150202
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
If the animation looks good in 3dsMax, then the fbx exported should be OK for Noesis or any other game engine. I've tested Noesis and UE4 and they are working all right.
If you are still encounting problems maybe you could check the export options in 3dsmax, I hope that helps.
If you are still encounting problems maybe you could check the export options in 3dsmax, I hope that helps.
- Fri May 27, 2022 10:02 am
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 150202
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
It seems you are trying to import the animations into Noesis. But the bones created by Gh0stBlade's python script are different than the skeleton created by my 3dsmax script for the bones are having different "base rotation". I guess it's the reason of the twisted result in Noesis. btw, do...
- Fri May 27, 2022 5:54 am
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 150202
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Sorry, but I don't think it's permitted here to share real game assets.Do you upload your model?
You should be able to get one following Gh0stBlade's instructions on the first post of this thread.
And you can rig any other model with the skeleton created by my tool.
- Wed May 25, 2022 7:37 am
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 150202
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Yes. Practically we only need the first 185 bones, that's the maximum bone count in the animation files. The rest bones can be deleted because their names might mess up with the real id. I add a new button to make the renaming easier. Be careful not to use this button more than once otherwise the bo...
- Mon May 23, 2022 7:53 am
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 150202
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Here's a sample.
- Mon May 23, 2022 7:53 am
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 150202
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Thanks to Ekey, Gh0stBlade for all the previous excellent work, and thanks to MrAdults for creating Noesis. Here's the animation import tool for RotTR, using 3dsmax script. ------------------------------------------------------------------- Notes: This tool only works for skeletal animations of the ...