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Search found 9 matches
- Fri Apr 01, 2022 6:30 am
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 169464
Re: Noesis g1m/g1t/g1a importer
hello friend look so as not to bother you since that is not my intention I will explain it here I could see the animation in an autodesk program it is a file viewer but in the 3ds max program neither the character appears nor much less the animation and that I'm importing the FBX file fine so tell ...
- Fri Mar 25, 2022 7:05 am
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 169464
Re: Noesis g1m/g1t/g1a importer
Just to post a small update : I've been working on the new NUNO5 during my free time for the past 4 days or so (starting with Atelier 2 and then it turned out that SoP used it too). This new NUNO section is quite complex and they changed the cloth meshes computation too so I had to reverse their ne...
- Thu Mar 10, 2022 7:00 am
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 169464
Re: Noesis g1m/g1t/g1a importer
Solved previous issue by merging assets in the folder I have a problem with Atelier sophie 2,it just came out. It just crashes. https://www.mediafire.com/file/6wy1a3bcls7axqo/pc00a_model.zip/file sample model They introduced a new cloth update (NUNO5). I'll have to reverse it but I'm busy with othe...
- Sat Feb 19, 2022 7:31 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 169464
Re: Noesis g1m/g1t/g1a importer
Thank You for such quick answer! Do You happen to know the command for extracting KIDSSystemResource files to plaintext using Nyotengu? I have extracted them using fid_utility.exe (a tool I found online for Dead or Alive 6) but most data were lost during conversion process Iirc you just need to do ...
- Sat Feb 19, 2022 7:00 am
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 169464
Re: Noesis g1m/g1t/g1a importer
Hello friend, how long have I had a new question and maybe it will be the last I don't know but I want to export the animation of doa 6 and then import it into the 3ds max program I use the 2010 version and an FBX file plugin or tell me should I export it in another type format such as BVH? to then ...
- Tue Nov 02, 2021 5:50 am
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 169464
Re: Noesis g1m/g1t/g1a importer
[img]
Hear one more question and is that here what happened? I put only the textures that are from the correct body parts but it gave me that error, what can I do there? It is not as important as the animations but I would like to know out of curiosity why this happened?
Hear one more question and is that here what happened? I put only the textures that are from the correct body parts but it gave me that error, what can I do there? It is not as important as the animations but I would like to know out of curiosity why this happened?
- Sun Oct 31, 2021 8:55 am
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 169464
Re: Noesis g1m/g1t/g1a importer
[img] Friend I did everything you told me and it finally worked thank you very much I understood it and it turned out very well now one more question is that as the models are separated by bodies, heads and hair, if I export the animation in fbx format and load it in a program like blender or 3ds ma...
- Tue Oct 26, 2021 1:10 am
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 169464
Re: Noesis g1m/g1t/g1a importer
Well hello again friend I did what you told me in version 4439 of noesis and it did not work for me when importing the G1M model it did not load me and when selecting it it gave me crashed and it closed me and I used that method in version 4455 and yes The G1M model reads me but the animations do n...
- Mon Oct 25, 2021 8:00 am
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 169464
Re: Noesis g1m/g1t/g1a importer
Hello friend, I am new here, and I would like you to help me, you will see I have an error or problem when importing G1A files from doa 6 V1.22 and then converting them to FBX format and working with them with G1M models and G1T textures I have no problems but with the animations yes and I do not k...