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Search found 7 matches

by eblansson
Tue Jul 18, 2023 2:07 am
Forum: Game Archive
Topic: Need For Speed: The Run [.SB & .TOC]
Replies: 112
Views: 68759

Re: Need For Speed: The Run [.SB & .TOC]

Well apparently the issue was that some textures are split by mipmaps between 2 chunks. The 2 chunks have the same name but are located in 2 different chunk folders (root/chunks and root/bundles/chunks). I'm not sure if it's a FB2 thing or just The Run's thing. One chunk has the highest resolution m...
by eblansson
Fri Jul 07, 2023 9:22 pm
Forum: Game Archive
Topic: Need For Speed: The Run [.SB & .TOC]
Replies: 112
Views: 68759

Re: Need For Speed: The Run [.SB & .TOC]

Prolly dead thread, and the other one was about meshes, but I still wanted to ask if anyone would have a solution. I'm trying to make broken dds textures of NFS:TR cars dumped with Nicknine's script work. I've noticed a pattern (maybe) that the broken textures share: among the defined values inside ...
by eblansson
Tue Jul 04, 2023 4:43 pm
Forum: 3D/2D models
Topic: Sky: Children of the Light Models
Replies: 13
Views: 1942

Re: Sky: Children of the Light Models

I guess the thread is pretty much dead, but there has been some good progress made when it comes to meshes! https://github.com/oldmud0/SkyEngineTools I found this on VGResource. this is not my github , i don't understand how mesh file formats work This gh has a python blender script that works for i...
by eblansson
Thu May 26, 2022 10:18 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 799
Views: 223454

Re: Frostbite model tools (Battlefield, Battlefront and others)

The DLCs are NOT supported for extraction by the python script developer, for neither X360 or PS3... Oh that makes sense, thanks! But if I understood correctly, the textures are in .chunks too, right? I am actually able to extract DLC textures (car textures and vinyls) with that python "ebxtoa...
by eblansson
Thu May 26, 2022 4:02 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 799
Views: 223454

Re: Frostbite model tools (Battlefield, Battlefront and others)

So I tried getting meshes from PS3 version of NFSTR, specifically the exclusive Italian Pack DLC cars, but also vanilla cars just to see if the dump is correct. I dumped the entire thing completely with DLCs and renamed the chunks, but the Fb_nfsrun_ps3.exe tool is trying to find some chunks that do...
by eblansson
Fri Apr 08, 2022 4:30 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 799
Views: 223454

Re: Frostbite model tools (Battlefield, Battlefront and others)

mono24 wrote: Thu Apr 07, 2022 2:09 am Your steps are fine, except...
Thank you very much for your help! Everything works like a charm now!
by eblansson
Wed Apr 06, 2022 5:50 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 799
Views: 223454

Re: Frostbite model tools (Battlefield, Battlefront and others)

Hey, thank you so much for your Frostbite tools! Although I have a bit of a problem with The Run, no matter which car mesh I'm trying to convert the app throws an "Unable to read beyond the end of the stream" exception. Could it be that I've skipped some important step? 1. Dumped the game ...